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monster.cpp
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117 lines (102 loc) · 3.24 KB
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// File Name: monster.cpp
#include "rpg_lib.hpp"
using std::string;
Monster::Monster(const string& MyName, int LowDMG, int HighDMG, int DEF, int MissChance, int LvL)
: minDMG(LowDMG)
, maxDMG(HighDMG)
, Defense(DEF)
, Dodge(MissChance)
, Living(MyName, LvL * 20, LvL)
{
debuffDur.fill(0); //spelltype and round duration
}
Monster::~Monster() { }
int Monster::get_defense() const
{
return Defense;
}
int Monster::get_dodge() const
{
return Dodge;
}
void Monster::attack(Hero* MyHero)
{
if (MyHero->get_hp() == 0)
return;
int DMGdealt;
if (MyHero->get_armor() != nullptr)
DMGdealt = (std::rand() % (maxDMG - minDMG + 1) + minDMG) - MyHero->get_armor()->get_def(); //Generate num from minDMG-maxDMG included
else
DMGdealt = (std::rand() % (maxDMG - minDMG + 1) + minDMG);
if (DMGdealt < 0) {
std::cout << "Attack has no effect: Hero has higher DEFENSE!\n";
return;
}
if ((std::rand() % 100) > MyHero->get_agility()) {
std::cout << get_name() << " dealt " << DMGdealt << " DMG to " << MyHero->get_name() << "!" << '\n';
MyHero->decrease_hp(DMGdealt);
} else
std::cout << MyHero->get_name() << " DODGED the Attack!" << '\n';
std::cout << MyHero->get_name() << " HP is: " << MyHero->get_hp() << std::endl;
}
void Monster::ice_debuff(int rounds)
{
if (debuffDur[0] == 0) {
std::cout << "Ice spell debuff: Damage is reduced by 5\n";
maxDMG -= 5;
minDMG -= 5;
}
debuffDur[0] += rounds;
std::cout << "Debuff lasts for " << debuffDur[0] << " rounds\n";
}
void Monster::fire_debuff(int rounds)
{
if (debuffDur[1] == 0) {
std::cout << " Fire spell debuff: Armor is reduced by 5\n";
Defense -= 5;
}
debuffDur[1] += rounds;
std::cout << "Debuff lasts for " << debuffDur[1] << " rounds\n";
}
void Monster::li_debuff(int rounds)
{
if (debuffDur[2] == 0) {
std::cout << " Lightning spell debuff: Dodge is reduced by 5\n";
Dodge -= 5;
}
debuffDur[2] += rounds;
std::cout << "Debuff lasts for " << debuffDur[2] << " rounds\n";
}
void Monster::finish_round()
{
for (auto i = 0; i < debuffDur.size(); i++) {
if (debuffDur[i] > 0) {
{
--debuffDur[i];
//checks if debuff effect duration has come to an end
if (debuffDur[i] == 0) {
if (i == 0) {
std::cout << "Effect of -DMG has worn out for " << Name << '\n';
maxDMG += 5;
minDMG += 5;
} else if (i == 1) {
std::cout << "Effect of -DEF has worn out for " << Name << '\n';
Defense += 5;
} else {
std::cout << "Effect of -DODGE has worn out for " << Name << '\n';
Dodge += 5;
}
}
}
}
}
}
void Monster::displayStats() const
{
std::cout << Name << " | "
<< " HP: "
<< HealthPower << " | DMG: " << minDMG << '-' << maxDMG << " | DEF: " << Defense << " | DODGE: " << Dodge << '\t';
if (HealthPower == 0) {
std::cout << "- Fainted!\n";
}
}