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[4.0.0-rc.5] Spine position incorrect inside a container with .setFiltersForceComposite(true) #7204

@leemanhopeter

Description

@leemanhopeter

Version

  • Phaser Version: 4.0.0-rc.5

Description

If a spine game object is placed inside a container with .setFiltersForceComposite(true), it's position will be rendered wrong

Example Test Code

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta http-equiv="X-UA-Compatible" content="IE=edge" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <script src="//cdn.jsdelivr.net/npm/[email protected]/dist/phaser.js"></script>
    <script src="https://unpkg.com/@esotericsoftware/[email protected].*/dist/iife/spine-phaser-v4.min.js"></script>
    <title>Spine Phaser Example</title>
  </head>

  <body>
  </body>
  <script>
    class BasicExample extends Phaser.Scene {
      preload() {
        this.load.spineBinary("spineboy-data", "https://esotericsoftware.com/files/examples/4.2/spineboy/export/spineboy-pro.skel");
        this.load.spineAtlas("spineboy-atlas", "https://esotericsoftware.com/files/examples/4.2/spineboy/export/spineboy-pma.atlas");
      }

      create() {
        const allContainer = this.add.container(100, 100);


        const container = new Phaser.GameObjects.Container(this);
        allContainer.add(container);

        const container2 = new Phaser.GameObjects.Container(this)
            .enableFilters()
            .setFiltersForceComposite(true);
        allContainer.add(container2);


        const spineContainer = new Phaser.GameObjects.Container(this, 300, 400).setScale(0.5);

        spineContainer.add(new Phaser.GameObjects.Rectangle(this, 0, -300, 500, 500, 0xFF0000, 0.5));

        const spine = this.add.spine(0, 0, `spineboy-data`, `spineboy-atlas`);
        spineContainer.add(spine);

        container.add(spineContainer);


        this.time.delayedCall(2000, () => {
            container2.add(spineContainer);
        });
      }
    }

    new Phaser.Game({
      type: Phaser.WEBGL,
      width: 800,
      height: 600,
      scene: [BasicExample],
      plugins: {
        scene: [
          {
            key: "spine.SpinePlugin",
            plugin: spine.SpinePlugin,
            mapping: "spine",
          },
        ],
      },
    });
  </script>
</html>

In the code above, if .setFiltersForceComposite(true) is not called on container2, or if allContainer is at position (0,0) then the spine will be rendered correctly

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