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testGLFW.cpp
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64 lines (44 loc) · 1.27 KB
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#define GLEW_STATIC
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <iostream>
int main(void)
{
GLFWwindow* window;
/* Initialize the library */
if (!glfwInit())
return -1;
/* Create a windowed mode window and its OpenGL cont"/LIBPATH:${workspaceFolder}\\dependencies\\GLFW\\lib",ext */
window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL);
if (!window)
{
glfwTerminate();
return -1;
}
/* Make the window's context current */
glfwMakeContextCurrent(window);
GLenum err = glewInit();
if (GLEW_OK != err)
{
/* Problem: glewInit failed, something is seriously wrong. */
std::cout << glewGetErrorString(err) << std::endl;
}
std::cout << glGetString(GL_VERSION) << std::endl;
/* Loop until the user closes the window */
while (!glfwWindowShouldClose(window))
{
/* Render here */
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glVertex2f(-0.5f, -0.5f);
glVertex2f( 0.0f, 0.5f);
glVertex2f( 0.5f, -0.5f);
glEnd();
/* Swap front and back buffers */
glfwSwapBuffers(window);
/* Poll for and process events */
glfwPollEvents();
}
glfwTerminate();
return 0;
}