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dead variable
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src/MarlinSimulator/visualisation.h

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@@ -160,7 +160,6 @@ class Visualisation {
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std::shared_ptr<renderer::ShaderProgram> default_program;
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bool mouse_captured = false;
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bool input_state[6] = {};
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glm::vec<2, int> mouse_lock_pos;
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#define BED_NORMAL 0.0, 1.0, 0.0

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