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Issue with Hands and Controller Alignment in Locomotion Sample Scene and Multiplayer set up #121

@Nested-Mango-RamkeshSingh

Description

Hello Meta Team,

I am using:

Unity 6.2

Movement SDK v81

Meta XR Core and Interaction SDK v81.0.0
On Following points need help:

  1. We tested and built the Locomotion Sample Scene, and we are encountering an issue where the hands and controllers are misaligned. Sometimes, the body also appears to be separated from the OVR rig. I am sharing a video reference to illustrate this.

  2. When we try to spawn the Locomoter and InteractionRigOVR-Synthetic as children of a player game object on the network, the player only animates while moving forward. However, when the player is spawned, the animation plays in place.
    In v74, we had implemented multiplayer with Fusion 2 and the Movement SDK with guidance from the Meta team. After the Meta Quest OS update, the player character started to show separation, where the character remained in an idle animation while the OVR rig was moving. To address this, we started updating the Movement SDK, but now we are facing new issues.

The previous setup for the Movement SDK was different, and now many of the scripts are updated. Could you please guide us on what we need to take care of if we want to spawn the player on the network with the updated Movement SDK? In the last setup, we were advised to disable all components for remote players and sync all bones.

We are currently stuck in the middle of development and would appreciate your prompt assistance on this matter.

Thank you for your understanding and support.

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