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Ability to override height calibration inconsistent #101

@KadenZombie8

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@KadenZombie8

This happens in both the editor and Windows builds on a Quest 3 (via Meta Quest Link)
The issue isn't present on standalone builds. It's also the same whether I'm in my own project or a fresh one with the sample scenes.
To be more specific, I have found that it only works when:

  • It is the 1st time opening the application after starting Quest link
  • I hold my power button down until I'm given the option to sleep and press sleep (while the application is still running)

The method I'm using to try and override the height value is:
OVRPlugin.SuggestBodyTrackingCalibrationOverride(calibrationInfo)

In the video below, I've changed the calibration button to set me to a random height. You can see that my height calibration override only works the first time I run the game:

Unity_zd5MIEYCM6.mp4

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