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@@ -78,7 +78,7 @@ dev_dependencies:
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* Install the packages: `flutter pub get`
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* **For iOS**: in the Flutter Runner Xcode project
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* increase the deployment target to at least iOS 11 and,
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* under Architectures, replace `${ARCHS_STANDARD}` with `arm64` (or `$ARCHS_STANDARD_64_BIT`). See [FAQ](#faq) for details.
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* under Architectures, replace `${ARCHS_STANDARD}` with `arm64` (or `$ARCHS_STANDARD_64_BIT`). See [FAQ](https://docs.objectbox.io/faq#on-which-platforms-does-objectbox-run) for details.
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* **For sandboxed macOS apps**: specify an application group.
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Check all `macos/Runner/*.entitlements` files if they contain a `<dict>` section with correct group ID info.
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Change the string value to the `DEVELOPMENT_TEAM` found in Xcode settings, plus an application-specific suffix, for example:
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## FAQ
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_**Q: Flutter iOS builds for armv7 fail with "ObjectBox does not contain that architecture", are 32-bit iOS devices supported?**_
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**A: Only 64-bit iOS devices are supported.** When ObjectBox was first released for iOS all the latest iOS devices had 64-bit support,
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so we decided to not ship armv7 support.
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To resolve the build error, configure Architectures in your Xcode project like described in [Getting Started - Flutter](#flutter).
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_**Q: After adding ObjectBox, the size of the APK increased significantly. Why is that?**_
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**A: This is caused by ObjectBox following
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the [official Android recommendations](https://developer.android.com/topic/performance/reduce-apk-size#extract-false)
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