Low Level Programming Language inbetween Assembly and C (THRIVE).
Warning
THIS PROJECT IS A WORK IN PROGRESS! ANYTHING CAN CHANGE AT ANY MOMENT WITHOUT ANY NOTICE! USE THIS PROJECT AT YOUR OWN RISK!
- Procedural - No mixed declarations, ...
- Proper sized types — b8,s8,u32,i32,f32,...
- No header files -
- No standard library -
s8, s16, s32 ; String
b8, b16, b32, b64 ; Boolean
u8, u16, u32, u64 ; Unsigned
i8, i16, i32, i64 ; Signed
f8, f16, f32, f64 ; Floatingu32 a = 24
u32 b = a * (4 + 2)Download or clone thrive.h and include it in your project.
#include "thrive.h" /* Low Level Programming Language inbetween Assembly and C */
int main() {
return 0;
}nostdlib is a lightweight, minimalistic approach to C development that removes dependencies on the standard library. The motivation behind this project is to provide developers with greater control over their code by eliminating unnecessary overhead, reducing binary size, and enabling deployment in resource-constrained environments.
Many modern development environments rely heavily on the standard library, which, while convenient, introduces unnecessary bloat, security risks, and unpredictable dependencies. nostdlib aims to give developers fine-grained control over memory management, execution flow, and system calls by working directly with the underlying platform.
By removing the standard library, nostdlib significantly reduces runtime overhead, allowing for faster execution and smaller binary sizes.
Standard libraries often include unnecessary functions that increase the attack surface of an application. nostdlib mitigates security risks by removing unused and potentially vulnerable components.
Without linking to the standard library, binaries are smaller, making them ideal for embedded systems, bootloaders, and operating systems where storage is limited.
Direct control over system calls and memory management leads to performance gains by eliminating abstraction layers imposed by standard libraries.
By relying only on fundamental system interfaces, nostdlib allows for easier porting across different platforms without worrying about standard library availability.