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Version 1.92.1
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docs/CHANGELOG.txt

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- Please report any issue!
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-----------------------------------------------------------------------
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VERSION 1.92.1 WIP (In Progress)
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VERSION 1.92.1 (Released 2025-07-09)
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-----------------------------------------------------------------------
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Breaking changes:
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.92.1
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Other changes:
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Changes:
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- Fonts: added ImFontAtlas::SetFontLoader() to dynamically change font
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loader at runtime without using internal API. (#8752, #8465)
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VERSION 1.92.0 (Released 2025-06-25)
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-----------------------------------------------------------------------
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.92
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.92.0
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THIS VERSION CONTAINS THE LARGEST AMOUNT OF BREAKING CHANGES SINCE 2015!
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I TRIED REALLY HARD TO KEEP THEM TO A MINIMUM, REDUCE THE AMOUNT OF INTERFERENCE,

imgui.cpp

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// dear imgui, v1.92.1 WIP
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// dear imgui, v1.92.1
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// (main code and documentation)
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// Help:

imgui.h

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// dear imgui, v1.92.1 WIP
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// dear imgui, v1.92.1
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// (headers)
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// Help:
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.92.1 WIP"
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#define IMGUI_VERSION_NUM 19202
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#define IMGUI_VERSION "1.92.1"
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#define IMGUI_VERSION_NUM 19210
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#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
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#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
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imgui_demo.cpp

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// dear imgui, v1.92.1 WIP
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// dear imgui, v1.92.1
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// (demo code)
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// Help:

imgui_draw.cpp

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// dear imgui, v1.92.1 WIP
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// dear imgui, v1.92.1
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// (drawing and font code)
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/*

imgui_internal.h

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// dear imgui, v1.92.1 WIP
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// dear imgui, v1.92.1
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// (internal structures/api)
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// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
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float FramerateSecPerFrameAccum;
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int WantCaptureMouseNextFrame; // Explicit capture override via SetNextFrameWantCaptureMouse()/SetNextFrameWantCaptureKeyboard(). Default to -1.
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int WantCaptureKeyboardNextFrame; // "
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int WantTextInputNextFrame; // Copied in EndFrame() from g.PlatformImeData.WanttextInput. Needs to be set for some backends (SDL3) to emit character inputs.
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int WantTextInputNextFrame; // Copied in EndFrame() from g.PlatformImeData.WantTextInput. Needs to be set for some backends (SDL3) to emit character inputs.
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ImVector<char> TempBuffer; // Temporary text buffer
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char TempKeychordName[64];
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imgui_tables.cpp

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// dear imgui, v1.92.1 WIP
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// dear imgui, v1.92.1
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// (tables and columns code)
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/*

imgui_widgets.cpp

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// dear imgui, v1.92.1 WIP
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// dear imgui, v1.92.1
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// (widgets code)
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/*

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