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implementation peculiars:
world is made of collidable CSGmeshes
staticbodies appear to work as well
special functions on touch come from groups that CSGCombiners are in
Restarters to reset player position to checkpoint
once the player collisionhull intersects, the reset is done
Checkpoint to set player checkpoint
the checkpoint is the last position where the player collision intersected with the checkpoint collision
Absorbant to absorb rocket explosions
if the raycast from the rocket hits an absorbant material, an exlposion is not created
Dialogue is a very special case
objects in the Dialogue group have at least two children:
Dialogue
Its children are a list of RichTextLabels. the bbcode_text of these labels is the dialogue info
to be pushed onto the queue
if the label has a script with an `event` member, then the event member is treated like a function
and called
Pictures
Its children are a list of TextureRects. the texture of these rects is the texture info to be pushed
onto the queue