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engineRequestModel("ped") causes random skin texture mismatch #4716

@realArshin

Description

@realArshin

Describe the bug

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When using engineRequestModel on ped models, the skin textures become corrupted or mixed up.
Specifically, a ped sometimes receives textures from a different skin, seemingly at random.

This issue happens without any custom shaders or texture replacements applied manually.
As a result, peds appear with incorrect or unrelated clothing/skin textures, breaking visual consistency.

Steps to reproduce

Start MTA:SA with a clean resource (no shaders or custom textures).

Spawn one or more peds with custom skin IDs.

Call engineRequestModel(pedModelID) for those peds.

Observe the ped skins after the model is requested/loaded.

Notice that some peds randomly display textures belonging to other skins.

Version

1.6.0-9.23952.0

Additional context

No response

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  • I have read and understood the Security Policy and this issue is not security related.

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