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I've tried many things, and looked at the wiki and examples
Been quite confused with the depthNode and what would be a default content for a depthNode
Is the depthNode assigning new value map for the projected shadow calculations ? or it is assigning a new value for a gl_FragDepth ?
If it is assigning a gl_FragDepth, does it handle both webGL and webGPU in their different range ?
Wondering how to do both
Some of the nodes are really confusing because it does not come with a default example of what would be the default content for a node ( I think about normalNode, depthNode, receivedShadowPositionNode, etc.. )