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Description
I don't know how to use MVVM properly and was curious on how to do this, the examples aren't really simple to understand either for a beginner (when I looked into the examples I got crushed to be honest, I don't understand one bit of the implementation).
For example, I'd begin by adding children to the NodeEditor, say my first child is "Add", this "Add" is a class that has two properties called "x" and "y" with an output property called "z", then when I add this node to the NodeEditor (by using the right click context menu) it would display a simple Node with two entry points and one exit point, this exit point then being able to be fetched with a simple "MessageBox.Show(AddNode.z);".
Can it be that simple or is the entire framework based upon MVVM principles?