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löve2d 11.2 #4

@fuggla

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@fuggla

Hi,

I got this working on love2d 11.2 by changing getPixelScale() to getDPIScale( ). But it's still something wrong with the atmo/clouds. My best guess is that it has something to do with how love2d now handles colours (range 0 to 1 instead of 0 to 255).

Do you have time to update this to v11.2?

/Fred

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