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Main.cs
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45 lines (36 loc) · 836 Bytes
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using System;
using System.Collections.Generic;
using System.Linq;
using MonoMac.AppKit;
using MonoMac.Foundation;
using MonoPunk;
namespace MonoPunk
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
static void Main (string[] args)
{
NSApplication.Init ();
using (var p = new NSAutoreleasePool ()) {
NSApplication.SharedApplication.Delegate = new AppDelegate ();
NSApplication.Main (args);
}
}
}
class AppDelegate : NSApplicationDelegate
{
Engine game;
public override void FinishedLaunching (MonoMac.Foundation.NSObject notification)
{
game = new Engine (800, 600, "./", 60, false);
game.Run ();
}
public override bool ApplicationShouldTerminateAfterLastWindowClosed (NSApplication sender)
{
return true;
}
}
}