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TEST07_SHADERH3LL0.html
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89 lines (69 loc) · 2.5 KB
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<!DOCTYPE html>
<html>
<head>
<title> TEST07 </title>
</head>
<body>
<h1 align="centre">04515</h1>
<div id="container"></div>
<script src="js/three.min.js"></script>
<script id="vertexShader" type="x-shader/x-vertex">
void main() {
gl_Position = vec4( position, 1.0 );
}
</script>
<script id="fragmentShader" type="x-shader/x-fragment">
void main() {
gl_FragColor=vec4(1.0,0.6,0.6,1.0);
}
</script>
<script>
var camera, scene, renderer;
var uniforms;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer({antialias:true});
renderer.setSize( window.innerWidth, window.innerHeight);
document.body.appendChild( renderer.domElement);
camera = new THREE.PerspectiveCamera();
camera.position.z = -10;
scene = new THREE.Scene();
var geometry = new THREE.SphereGeometry( 2, 16, 8 );
uniforms = {
u_time: { type: "f", value: 1.0 },
u_resolution: { type: "v2", value: new THREE.Vector2() },
u_mouse: { type: "v2", value: new THREE.Vector2() }
};
var material = new THREE.ShaderMaterial( {
uniforms: uniforms,
vertexShader: document.getElementById( 'vertexShader' ).textContent,
fragmentShader: document.getElementById( 'fragmentShader' ).textContent
} );
var mtrl = new THREE.MeshBasicMaterial({color:0xffffff});
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
camera.lookAt(mesh.position);
onWindowResize();
window.addEventListener( 'resize', onWindowResize, false );
document.onmousemove = function(e){
uniforms.u_mouse.value.x = e.pageX
uniforms.u_mouse.value.y = e.pageY
}
}
function onWindowResize( event ) {
renderer.setSize( window.innerWidth, window.innerHeight );
uniforms.u_resolution.value.x = renderer.domElement.width;
uniforms.u_resolution.value.y = renderer.domElement.height;
}
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
uniforms.u_time.value += 0.05;
renderer.render( scene, camera );
}
</script>
</body>
</html>