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segments.h
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135 lines (115 loc) · 3.96 KB
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#ifndef I3D_LINE3D_SEGMENTS_H_
#define I3D_LINE3D_SEGMENTS_H_
/*
Line3D - Line-based Multi View Stereo
Copyright (C) 2015 Manuel Hofer
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// std
#include <vector>
#include <map>
// external
#include "boost/serialization/serialization.hpp"
// internal
#include "commons.h"
#include "cudawrapper.h"
#include "serialization.h"
#include "dataArray.h"
/**
* Line3D - Segments
* ====================
* Class that holds all segments and
* collinearity/intersection information
* for one specific view.
* ====================
* Author: M.Hofer, 2015
*/
namespace L3D
{
// segment container
class L3DSegments
{
public:
// basic constructors
L3DSegments(){
segments_ = NULL;
}
~L3DSegments(){
delete segments_;
}
// data constructor
L3DSegments(std::list<float4>& segments, const bool collin)
{
// store segments
segments_ = new L3D::DataArray<float>(4,segments.size());
std::list<float4>::iterator it = segments.begin();
for(unsigned int i=0; it!=segments.end(); ++i,++it)
{
segments_->dataCPU(0,i)[0] = (*it).x;
segments_->dataCPU(1,i)[0] = (*it).y;
segments_->dataCPU(2,i)[0] = (*it).z;
segments_->dataCPU(3,i)[0] = (*it).w;
}
if(collin)
{
// compute collinearity
L3D::DataArray<float>* relation = new L3D::DataArray<float>(segments_->height(),segments_->height(),true);
segments_->upload();
L3D::compute_collinearity(segments_,relation,L3D_DEF_COLLINEARITY_S);
segments_->removeFromGPU();
// download
relation->download();
relation->removeFromGPU();
for(unsigned int i=0; i<relation->width()-1; ++i)
{
for(unsigned int j=i+1; j<relation->height(); ++j)
{
float data = relation->dataCPU(i,j)[0];
// collinearity
if(data > 0.0f)
{
segment2collinearities_[i][j] = data;
segment2collinearities_[j][i] = data;
}
}
}
delete relation;
}
}
// data access
unsigned int num_segments(){
if(segments_ != NULL)
return segments_->height();
else
return 0;
}
L3D::DataArray<float>* segments(){
return segments_;
}
std::map<unsigned int,std::map<unsigned int,float> >* collinearities(){
return &segment2collinearities_;
}
private:
// segment data
L3D::DataArray<float>* segments_;
std::map<unsigned int,std::map<unsigned int,float> > segment2collinearities_;
// serialization
friend class boost::serialization::access;
template<class Archive>
void serialize(Archive & ar, const unsigned int version)
{
ar & boost::serialization::make_nvp("segment2collinearities_", segment2collinearities_);
ar & boost::serialization::make_nvp("segments_", segments_);
}
};
}
#endif //I3D_LINE3D_SEGMENTS_H_