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Can only carry out a goal if it's goal isn't in the world state #43

@TimCoraxAudio

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@TimCoraxAudio

I'm creating a colony sim where agents should be able to repeatedly do a certain goal if it's possible regardless of whether it has been done before. I'm not using Unity but I'm using modified versions of the unity example scripts. Is there any way to make this work? The library is pretty complicated with a lot of moving parts and took me a few hours to figure out what was going on here. Is there a planner setting somewhere to allow an action to take place where its effects are already in the world state?

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