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[HLSL][SPIRV] Implement Load(int, out uint) overloads for buffer types for SPIR-V #166954

@s-perron

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@s-perron

All of the HLSL buffer (and texture) types have overloads of Load like RWBuffer::Load(int, uint). We need to implement these.

These functions should call the appropriate buffer load intrinsic directly.

In SPIR-V, DXC will map loads to OpImageSparseRead rather than OpImageRead

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