Skip to content

Selectable objects implementation #15

@lknknm

Description

@lknknm

Description

Using the same logic as assigning different materials to objects within the same vertex buffer, I think it's possible to pass the selectable and selected flags to the push constants, therefore, they will be passed to the fragment shader.
The fragment shader will then be responsible for displaying the graphical representation of selected objects.

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or request

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions