Samples: Android routing to headset over speaker over earpiece #668
ci.yml
on: pull_request
Rebuild FFI (Linux)
13s
Matrix: build-linux
Matrix: build-macos
Matrix: build-windows
Matrix: test
Annotations
40 errors and 58 warnings
|
Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_arm64/System.Net.Mail.dll' machine type, the value vas 0xec20
|
|
Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_arm64/System.Net.Http.Json.dll' machine type, the value vas 0xec20
|
|
Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_arm64/System.Threading.Channels.dll' machine type, the value vas 0xec20
|
|
Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_x86_64/System.Linq.Expressions.dll' machine type, the value vas 0xc020
|
|
Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_arm64/System.Security.Principal.Windows.dll' machine type, the value vas 0xec20
|
|
Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_arm64/System.Runtime.Serialization.Formatters.dll' machine type, the value vas 0xec20
|
|
Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_x86_64/System.Drawing.Primitives.dll' machine type, the value vas 0xc020
|
|
Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_x86_64/System.ComponentModel.Primitives.dll' machine type, the value vas 0xc020
|
|
Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_arm64/System.Runtime.Serialization.Primitives.dll' machine type, the value vas 0xec20
|
|
Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_x86_64/System.Collections.Immutable.dll' machine type, the value vas 0xc020
|
|
Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.Timeline.dll' has the same filename as Assembly Definition File 'Packages/com.unity.timeline/Runtime/Unity.Timeline.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
|
|
Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.RenderPipelines.Core.Runtime.Shared.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.core/Runtime-PrivateShared/Unity.RenderPipelines.Core.Runtime.Shared.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
|
|
Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.2D.SpriteShape.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.2d.spriteshape/Runtime/Unity.2D.SpriteShape.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
|
|
Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.2D.IK.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.2d.animation/IK/Runtime/Unity.2D.IK.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
|
|
Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.RenderPipelines.Universal.Shaders.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/Shaders/Unity.RenderPipelines.Universal.Shaders.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
|
|
Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.RenderPipeline.Universal.ShaderLibrary.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/ShaderLibrary/Unity.RenderPipelines.Universal.ShaderLibrary.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
|
|
Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.RenderPipelines.Universal.2D.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/Runtime/2D/Unity.RenderPipelines.Universal.2D.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
|
|
Build (StandaloneLinux64, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/UnityEngine.dll (did files generated by a build accidentally end up in your Assets/ folder?)
|
|
Build (StandaloneLinux64, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/mscorlib.dll (did files generated by a build accidentally end up in your Assets/ folder?)
|
|
Build (StandaloneLinux64, 6000.0.49f1)
NotSupportedException: The number of WaitHandles must be less than or equal to 64.
|
|
Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.Timeline.dll' has the same filename as Assembly Definition File 'Packages/com.unity.timeline/Runtime/Unity.Timeline.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
|
|
Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.RenderPipelines.Core.Runtime.Shared.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.core/Runtime-PrivateShared/Unity.RenderPipelines.Core.Runtime.Shared.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
|
|
Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.2D.SpriteShape.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.2d.spriteshape/Runtime/Unity.2D.SpriteShape.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
|
|
Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.2D.IK.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.2d.animation/IK/Runtime/Unity.2D.IK.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
|
|
Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.RenderPipelines.Universal.Shaders.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/Shaders/Unity.RenderPipelines.Universal.Shaders.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
|
|
Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.RenderPipeline.Universal.ShaderLibrary.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/ShaderLibrary/Unity.RenderPipelines.Universal.ShaderLibrary.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
|
|
Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.RenderPipelines.Universal.2D.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/Runtime/2D/Unity.RenderPipelines.Universal.2D.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
|
|
Build (StandaloneOSX, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/mscorlib.dll (did files generated by a build accidentally end up in your Assets/ folder?)
|
|
Build (StandaloneOSX, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/UnityEngine.dll (did files generated by a build accidentally end up in your Assets/ folder?)
|
|
Build (StandaloneOSX, 6000.0.49f1)
NotSupportedException: The number of WaitHandles must be less than or equal to 64.
|
|
Build (StandaloneWindows64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneWindows64/StandaloneWindows64_Data/Managed/Unity.2D.IK.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.2d.animation/IK/Runtime/Unity.2D.IK.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
|
|
Build (StandaloneWindows64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneWindows64/StandaloneWindows64_Data/Managed/Unity.RenderPipelines.Universal.Shaders.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/Shaders/Unity.RenderPipelines.Universal.Shaders.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
|
|
Build (StandaloneWindows64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneWindows64/StandaloneWindows64_Data/Managed/Unity.RenderPipeline.Universal.ShaderLibrary.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/ShaderLibrary/Unity.RenderPipelines.Universal.ShaderLibrary.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
|
|
Build (StandaloneWindows64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneWindows64/StandaloneWindows64_Data/Managed/Unity.RenderPipelines.Universal.2D.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/Runtime/2D/Unity.RenderPipelines.Universal.2D.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
|
|
Build (StandaloneWindows64, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneWindows64/StandaloneWindows64_Data/Managed/mscorlib.dll (did files generated by a build accidentally end up in your Assets/ folder?)
|
|
Build (StandaloneWindows64, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneWindows64/StandaloneWindows64_Data/Managed/UnityEngine.dll (did files generated by a build accidentally end up in your Assets/ folder?)
|
|
Build (StandaloneWindows64, 6000.0.49f1)
NotSupportedException: The number of WaitHandles must be less than or equal to 64.
|
|
Build (StandaloneWindows64, 6000.0.49f1)
Plugins: Failed to load 'C:/github/workspace/Runtime/Plugins/ffi-windows-x86_64/livekit_ffi.dll' because one or more of its dependencies could not be loaded.
|
|
Build (StandaloneWindows64, 6000.0.49f1)
Plugins: Failed to load 'C:/github/workspace/Runtime/Plugins/ffi-windows-x86_64/livekit_ffi.dll' because one or more of its dependencies could not be loaded.
|
|
Build (StandaloneWindows64, 6000.0.49f1)
DllNotFoundException: livekit_ffi assembly:<unknown assembly> type:<unknown type> member:(null)
|
|
Rebuild FFI (Linux)
Node.js 20 is deprecated. The following actions target Node.js 20 but are being forced to run on Node.js 24: actions/checkout@v4. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
|
|
Test (6000.0.49f1)
Node.js 20 is deprecated. The following actions target Node.js 20 but are being forced to run on Node.js 24: actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-test-runner@v4. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
|
|
Test (2023.2.20f1)
Node.js 20 is deprecated. The following actions target Node.js 20 but are being forced to run on Node.js 24: actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-test-runner@v4. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
|
|
Build (iOS, 6000.0.49f1)
Node.js 20 is deprecated. The following actions target Node.js 20 but are being forced to run on Node.js 24: actions/cache@v3, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
|
|
Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Internal/Utils.cs(131,26): warning CS0618: 'GraphicsDeviceType.OpenGLES2' is obsolete: 'OpenGL ES 2.0 is no longer supported in Unity 2023.1'
|
|
Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Internal/Utils.cs(115,26): warning CS0618: 'GraphicsDeviceType.OpenGLES2' is obsolete: 'OpenGL ES 2.0 is no longer supported in Unity 2023.1'
|
|
Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/CameraVideoSource.cs(98,44): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
|
|
Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/CameraVideoSource.cs(98,89): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
|
|
Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/ScreenVideoSource.cs(92,44): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
|
|
Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/ScreenVideoSource.cs(92,89): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
|
|
Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/TextureVideoSource.cs(63,40): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
|
|
Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/TextureVideoSource.cs(63,95): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
|
|
Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/WebCameraSource.cs(91,40): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
|
|
Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/WebCameraSource.cs(91,98): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
|
|
Build (StandaloneLinux64, 6000.0.49f1)
Node.js 20 is deprecated. The following actions target Node.js 20 but are being forced to run on Node.js 24: actions/cache@v3, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
|
|
Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/CameraVideoSource.cs(98,89): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
|
|
Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/ScreenVideoSource.cs(92,44): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
|
|
Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/ScreenVideoSource.cs(92,89): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
|
|
Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/TextureVideoSource.cs(63,40): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
|
|
Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/TextureVideoSource.cs(63,95): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
|
|
Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Internal/Threading/MonoBehaviourContext.cs(19,25): warning CS0618: 'Object.FindObjectOfType<T>()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
|
|
Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Internal/Utils.cs(131,26): warning CS0618: 'GraphicsDeviceType.OpenGLES2' is obsolete: 'OpenGL ES 2.0 is no longer supported in Unity 2023.1'
|
|
Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Internal/Utils.cs(115,26): warning CS0618: 'GraphicsDeviceType.OpenGLES2' is obsolete: 'OpenGL ES 2.0 is no longer supported in Unity 2023.1'
|
|
Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/WebCameraSource.cs(91,40): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
|
|
Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/WebCameraSource.cs(91,98): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
|
|
Build (Android, 6000.0.49f1)
Node.js 20 is deprecated. The following actions target Node.js 20 but are being forced to run on Node.js 24: actions/cache@v3, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
|
|
Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/ScreenVideoSource.cs(92,44): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
|
|
Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/ScreenVideoSource.cs(92,89): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
|
|
Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/TextureVideoSource.cs(63,40): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
|
|
Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/TextureVideoSource.cs(63,95): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
|
|
Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Internal/Utils.cs(131,26): warning CS0618: 'GraphicsDeviceType.OpenGLES2' is obsolete: 'OpenGL ES 2.0 is no longer supported in Unity 2023.1'
|
|
Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Internal/Utils.cs(115,26): warning CS0618: 'GraphicsDeviceType.OpenGLES2' is obsolete: 'OpenGL ES 2.0 is no longer supported in Unity 2023.1'
|
|
Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Audio/PlatformAudio.cs(304,17): warning CS0618: 'PermissionCallbacks.PermissionDeniedAndDontAskAgain' is obsolete: 'Unreliable. Query ShouldShowRequestPermissionRationale and use PermissionDenied event.'
|
|
Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/WebCameraSource.cs(91,40): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
|
|
Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/WebCameraSource.cs(91,98): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
|
|
Build (Android, 6000.0.49f1)
You are making an Android IL2CPP build, but it does not have native 64-bit support.
|
|
Build (StandaloneOSX, 6000.0.49f1)
Node.js 20 is deprecated. The following actions target Node.js 20 but are being forced to run on Node.js 24: actions/cache@v3, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
|
|
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/Internal/Utils.cs(115,26): warning CS0618: 'GraphicsDeviceType.OpenGLES2' is obsolete: 'OpenGL ES 2.0 is no longer supported in Unity 2023.1'
|
|
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/Video/CameraVideoSource.cs(98,44): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
|
|
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/Video/CameraVideoSource.cs(98,89): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
|
|
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/Video/ScreenVideoSource.cs(92,44): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
|
|
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/Video/ScreenVideoSource.cs(92,89): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
|
|
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/Video/TextureVideoSource.cs(63,40): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
|
|
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/Video/TextureVideoSource.cs(63,95): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
|
|
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/Video/WebCameraSource.cs(91,40): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
|
|
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/Video/WebCameraSource.cs(91,98): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
|
|
Build (StandaloneOSX, 6000.0.49f1)
The following taps are not trusted:
aws/tap
Homebrew is currently ignoring formulae, casks and commands from these taps because tap trust is required.
Untap them with:
brew untap aws/tap
Trust specific formulae, casks and commands with:
brew trust --formula <user>/<tap>/<formula>
brew trust --cask <user>/<tap>/<cask>
brew trust --command <user>/<tap>/<command>
Whole-tap trust is broader and includes all current and future formulae,
casks and commands from the listed taps. Trust whole taps with:
brew trust aws/tap
To disable trust checks:
export HOMEBREW_NO_REQUIRE_TAP_TRUST=1
This is not recommended and will be removed in a later release.
For more information, see:
https://docs.brew.sh/Tap-Trust
|
|
Build (StandaloneWindows64, 6000.0.49f1)
Node.js 20 is deprecated. The following actions target Node.js 20 but are being forced to run on Node.js 24: actions/cache@v3, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
|
|
Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
|
Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
|
Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
|
Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
|
Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
|
Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
|
Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
|
Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
|
Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
|
Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Artifacts
Produced during runtime
| Name | Size | Digest | |
|---|---|---|---|
|
Build (Android)
Expired
|
37.9 MB |
sha256:06e8e59435baff0bfcbac54de33584f748acf22d19f6c14cdbd9c65391bd3e20
|
|
|
Build (StandaloneLinux64)
Expired
|
44.4 MB |
sha256:5cdb9cdc0d4593ecf2edd5b22634953f6d3232fec752ddc1d7116718ef39f830
|
|
|
Build (StandaloneOSX)
Expired
|
43.3 MB |
sha256:a58cd1e649c7b7b430c258a5b836eb172712d44ccff064e96a3b0f921001a43f
|
|
|
Build (StandaloneWindows64)
Expired
|
45.3 MB |
sha256:c06af861bcd7e4921d62640c55e8be8584bc05d678a4b2b60d0206cacbdff2f4
|
|
|
Build (iOS)
Expired
|
363 MB |
sha256:fa69fdeb5f5806f7f2d07c2eb7e7fe9feacfa02b0b93f78c8dd73d87c368175f
|
|
|
Test results (2023.2.20f1)
|
145 KB |
sha256:1fe6a5b585a766e92399a1cbfff15d59b32da7acd96ae7008e49040a255c75b9
|
|
|
Test results (6000.0.49f1)
|
130 KB |
sha256:80979f3cf334128afc6d30d86475f0698b4a19fecba957cfe59441865e742d1d
|
|