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Restore cached iOS audio session on PlatformAudio dispose #624

Restore cached iOS audio session on PlatformAudio dispose

Restore cached iOS audio session on PlatformAudio dispose #624

Triggered via pull request July 13, 2026 14:27
Status Success
Total duration 21m 33s
Artifacts 7

ci.yml

on: pull_request
Rebuild FFI (Linux)
11s
Rebuild FFI (Linux)
Matrix: build-linux
Matrix: build-macos
Matrix: build-windows
Matrix: test
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40 errors, 58 warnings, and 1 notice
Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_arm64/System.Net.Mail.dll' machine type, the value vas 0xec20
Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_arm64/System.Net.Http.Json.dll' machine type, the value vas 0xec20
Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_arm64/System.Threading.Channels.dll' machine type, the value vas 0xec20
Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_x86_64/System.Linq.Expressions.dll' machine type, the value vas 0xc020
Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_arm64/System.Security.Principal.Windows.dll' machine type, the value vas 0xec20
Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_arm64/System.Runtime.Serialization.Formatters.dll' machine type, the value vas 0xec20
Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_x86_64/System.Drawing.Primitives.dll' machine type, the value vas 0xc020
Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_x86_64/System.ComponentModel.Primitives.dll' machine type, the value vas 0xc020
Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_arm64/System.Runtime.Serialization.Primitives.dll' machine type, the value vas 0xec20
Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_x86_64/System.Collections.Immutable.dll' machine type, the value vas 0xc020
Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.Timeline.dll' has the same filename as Assembly Definition File 'Packages/com.unity.timeline/Runtime/Unity.Timeline.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.RenderPipelines.Core.Runtime.Shared.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.core/Runtime-PrivateShared/Unity.RenderPipelines.Core.Runtime.Shared.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.2D.SpriteShape.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.2d.spriteshape/Runtime/Unity.2D.SpriteShape.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.2D.IK.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.2d.animation/IK/Runtime/Unity.2D.IK.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.RenderPipelines.Universal.Shaders.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/Shaders/Unity.RenderPipelines.Universal.Shaders.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.RenderPipeline.Universal.ShaderLibrary.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/ShaderLibrary/Unity.RenderPipelines.Universal.ShaderLibrary.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.RenderPipelines.Universal.2D.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/Runtime/2D/Unity.RenderPipelines.Universal.2D.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneLinux64, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/UnityEngine.dll (did files generated by a build accidentally end up in your Assets/ folder?)
Build (StandaloneLinux64, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/mscorlib.dll (did files generated by a build accidentally end up in your Assets/ folder?)
Build (StandaloneLinux64, 6000.0.49f1)
NotSupportedException: The number of WaitHandles must be less than or equal to 64.
Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.Timeline.dll' has the same filename as Assembly Definition File 'Packages/com.unity.timeline/Runtime/Unity.Timeline.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.RenderPipelines.Core.Runtime.Shared.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.core/Runtime-PrivateShared/Unity.RenderPipelines.Core.Runtime.Shared.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.2D.SpriteShape.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.2d.spriteshape/Runtime/Unity.2D.SpriteShape.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.2D.IK.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.2d.animation/IK/Runtime/Unity.2D.IK.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.RenderPipelines.Universal.Shaders.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/Shaders/Unity.RenderPipelines.Universal.Shaders.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.RenderPipeline.Universal.ShaderLibrary.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/ShaderLibrary/Unity.RenderPipelines.Universal.ShaderLibrary.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.RenderPipelines.Universal.2D.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/Runtime/2D/Unity.RenderPipelines.Universal.2D.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneOSX, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/mscorlib.dll (did files generated by a build accidentally end up in your Assets/ folder?)
Build (StandaloneOSX, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/UnityEngine.dll (did files generated by a build accidentally end up in your Assets/ folder?)
Build (StandaloneOSX, 6000.0.49f1)
NotSupportedException: The number of WaitHandles must be less than or equal to 64.
Build (StandaloneWindows64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneWindows64/StandaloneWindows64_Data/Managed/Unity.2D.IK.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.2d.animation/IK/Runtime/Unity.2D.IK.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneWindows64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneWindows64/StandaloneWindows64_Data/Managed/Unity.RenderPipelines.Universal.Shaders.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/Shaders/Unity.RenderPipelines.Universal.Shaders.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneWindows64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneWindows64/StandaloneWindows64_Data/Managed/Unity.RenderPipeline.Universal.ShaderLibrary.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/ShaderLibrary/Unity.RenderPipelines.Universal.ShaderLibrary.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneWindows64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneWindows64/StandaloneWindows64_Data/Managed/Unity.RenderPipelines.Universal.2D.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/Runtime/2D/Unity.RenderPipelines.Universal.2D.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
Build (StandaloneWindows64, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneWindows64/StandaloneWindows64_Data/Managed/mscorlib.dll (did files generated by a build accidentally end up in your Assets/ folder?)
Build (StandaloneWindows64, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneWindows64/StandaloneWindows64_Data/Managed/UnityEngine.dll (did files generated by a build accidentally end up in your Assets/ folder?)
Build (StandaloneWindows64, 6000.0.49f1)
NotSupportedException: The number of WaitHandles must be less than or equal to 64.
Build (StandaloneWindows64, 6000.0.49f1)
Plugins: Failed to load 'C:/github/workspace/Runtime/Plugins/ffi-windows-x86_64/livekit_ffi.dll' because one or more of its dependencies could not be loaded.
Build (StandaloneWindows64, 6000.0.49f1)
Plugins: Failed to load 'C:/github/workspace/Runtime/Plugins/ffi-windows-x86_64/livekit_ffi.dll' because one or more of its dependencies could not be loaded.
Build (StandaloneWindows64, 6000.0.49f1)
DllNotFoundException: livekit_ffi assembly:<unknown assembly> type:<unknown type> member:(null)
Rebuild FFI (Linux)
Node.js 20 is deprecated. The following actions target Node.js 20 but are being forced to run on Node.js 24: actions/checkout@v4. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Test (2023.2.20f1)
Node.js 20 is deprecated. The following actions target Node.js 20 but are being forced to run on Node.js 24: actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-test-runner@v4. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Test (6000.0.49f1)
Node.js 20 is deprecated. The following actions target Node.js 20 but are being forced to run on Node.js 24: actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-test-runner@v4. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build (iOS, 6000.0.49f1)
Node.js 20 is deprecated. The following actions target Node.js 20 but are being forced to run on Node.js 24: actions/cache@v3, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Internal/Utils.cs(115,26): warning CS0618: 'GraphicsDeviceType.OpenGLES2' is obsolete: 'OpenGL ES 2.0 is no longer supported in Unity 2023.1'
Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Internal/Threading/MonoBehaviourContext.cs(19,25): warning CS0618: 'Object.FindObjectOfType<T>()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/CameraVideoSource.cs(98,44): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/CameraVideoSource.cs(98,89): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/ScreenVideoSource.cs(92,44): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/ScreenVideoSource.cs(92,89): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/TextureVideoSource.cs(63,40): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/TextureVideoSource.cs(63,95): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/WebCameraSource.cs(91,40): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
Build (iOS, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/WebCameraSource.cs(91,98): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
Build (StandaloneLinux64, 6000.0.49f1)
Node.js 20 is deprecated. The following actions target Node.js 20 but are being forced to run on Node.js 24: actions/cache@v3, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/CameraVideoSource.cs(98,89): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/ScreenVideoSource.cs(92,44): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/ScreenVideoSource.cs(92,89): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/TextureVideoSource.cs(63,40): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/TextureVideoSource.cs(63,95): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/WebCameraSource.cs(91,40): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/WebCameraSource.cs(91,98): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Internal/Threading/MonoBehaviourContext.cs(19,25): warning CS0618: 'Object.FindObjectOfType<T>()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Internal/Utils.cs(131,26): warning CS0618: 'GraphicsDeviceType.OpenGLES2' is obsolete: 'OpenGL ES 2.0 is no longer supported in Unity 2023.1'
Build (StandaloneLinux64, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Internal/Utils.cs(115,26): warning CS0618: 'GraphicsDeviceType.OpenGLES2' is obsolete: 'OpenGL ES 2.0 is no longer supported in Unity 2023.1'
Build (StandaloneOSX, 6000.0.49f1)
Node.js 20 is deprecated. The following actions target Node.js 20 but are being forced to run on Node.js 24: actions/cache@v3, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/Internal/Utils.cs(115,26): warning CS0618: 'GraphicsDeviceType.OpenGLES2' is obsolete: 'OpenGL ES 2.0 is no longer supported in Unity 2023.1'
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/Video/CameraVideoSource.cs(98,44): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/Video/CameraVideoSource.cs(98,89): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/Video/ScreenVideoSource.cs(92,44): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/Video/ScreenVideoSource.cs(92,89): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/Video/TextureVideoSource.cs(63,40): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/Video/TextureVideoSource.cs(63,95): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/Video/WebCameraSource.cs(91,40): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
Build (StandaloneOSX, 6000.0.49f1)
/Users/runner/work/client-sdk-unity/client-sdk-unity/Runtime/Scripts/Video/WebCameraSource.cs(91,98): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
Build (StandaloneOSX, 6000.0.49f1)
The following taps are not trusted: aws/tap Homebrew is currently ignoring formulae, casks and commands from these taps because tap trust is required. Untap them with: brew untap aws/tap Trust specific formulae, casks and commands with: brew trust --formula <user>/<tap>/<formula> brew trust --cask <user>/<tap>/<cask> brew trust --command <user>/<tap>/<command> Whole-tap trust is broader and includes all current and future formulae, casks and commands from the listed taps. Trust whole taps with: brew trust aws/tap To disable trust checks: export HOMEBREW_NO_REQUIRE_TAP_TRUST=1 This is not recommended and will be removed in a later release. For more information, see: https://docs.brew.sh/Tap-Trust
Build (Android, 6000.0.49f1)
Node.js 20 is deprecated. The following actions target Node.js 20 but are being forced to run on Node.js 24: actions/cache@v3, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/WebCameraSource.cs(91,98): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/ScreenVideoSource.cs(92,44): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/ScreenVideoSource.cs(92,89): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/TextureVideoSource.cs(63,40): warning CS0618: 'SystemInfo.GetCompatibleFormat(GraphicsFormat, FormatUsage)' is obsolete: 'Use overload with a GraphicsFormatUsage parameter instead'
Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Video/TextureVideoSource.cs(63,95): warning CS0618: 'FormatUsage' is obsolete: 'Use GraphicsFormatUsage instead'
Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Audio/PlatformAudio.cs(315,17): warning CS0618: 'PermissionCallbacks.PermissionDeniedAndDontAskAgain' is obsolete: 'Unreliable. Query ShouldShowRequestPermissionRationale and use PermissionDenied event.'
Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Internal/Utils.cs(131,26): warning CS0618: 'GraphicsDeviceType.OpenGLES2' is obsolete: 'OpenGL ES 2.0 is no longer supported in Unity 2023.1'
Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Internal/Utils.cs(115,26): warning CS0618: 'GraphicsDeviceType.OpenGLES2' is obsolete: 'OpenGL ES 2.0 is no longer supported in Unity 2023.1'
Build (Android, 6000.0.49f1)
/github/workspace/Runtime/Scripts/Internal/Threading/MonoBehaviourContext.cs(19,25): warning CS0618: 'Object.FindObjectOfType<T>()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
Build (Android, 6000.0.49f1)
You are making an Android IL2CPP build, but it does not have native 64-bit support.
Build (StandaloneWindows64, 6000.0.49f1)
Node.js 20 is deprecated. The following actions target Node.js 20 but are being forced to run on Node.js 24: actions/cache@v3, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
Build (StandaloneOSX, 6000.0.49f1)
The macos-latest label will migrate to macOS 26 beginning June 15, 2026. For more information see https://github.com/actions/runner-images/issues/14167

Artifacts

Produced during runtime
Name Size Digest
Build (Android) Expired
37.9 MB
sha256:21574ef390d84bae2afc1d60e79ca8d3935440232c83ae59ab91d6fc7e771430
Build (StandaloneLinux64) Expired
44.4 MB
sha256:9ecf7b8b86369eb30a6ecd5a5a9267a10bc2c786baaac5f06e4a3e150ba9b44d
Build (StandaloneOSX) Expired
43.2 MB
sha256:d3868ceffd3119cba6f57d6e0beb49130f11d7bebecb4a54a4cb365ef1182e60
Build (StandaloneWindows64) Expired
45.3 MB
sha256:ff93e8e927500691fe0ea17832aaba9041ac44eb92bb3929fea71678852e4db5
Build (iOS) Expired
363 MB
sha256:d19d4c5cf91bca7f2a2af8143edaa3c4b4ae3ac20ad37cdefb1711980aa63662
Test results (2023.2.20f1)
135 KB
sha256:338564f834e074fb879df3502008d13f5453a9b88e1334f8c7232c8e747c6fa3
Test results (6000.0.49f1)
120 KB
sha256:7a4e8b0d9a6d3121f1d54cdc632e2dde21b3646f10010ea1b98b791066909ad4