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Copy pathLaser.h
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112 lines (89 loc) · 1.48 KB
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#ifndef __LASER_H__
#define __LASER_H__
#include "Arduboy.h"
#include "Global.h"
class Laser
{
public:
const int LASER_SPEED = 3;
enum LASER_STATUS {
NOT_EMITTED,
EMITTED,
};
private:
int16_t x;
int16_t y;
LASER_STATUS status;
Arduboy* arduboy;
public:
Laser(Arduboy* arduboy);
~Laser();
int16_t getLeft();
int16_t getRight();
int16_t getTop();
int16_t getBottom();
LASER_STATUS getStatus();
void reset();
void shot(uint16_t _x, uint16_t y);
void hit();
void move();
void draw();
};
Laser::Laser(Arduboy* _arduboy)
: status(LASER_STATUS::NOT_EMITTED)
, arduboy(_arduboy)
{
}
Laser::~Laser()
{
}
int16_t Laser::getLeft()
{
return x;
}
int16_t Laser::getRight()
{
return x;
}
int16_t Laser::getTop()
{
return y;
}
int16_t Laser::getBottom()
{
return y + 3;
}
Laser::LASER_STATUS Laser::getStatus()
{
return status;
}
void Laser::reset()
{
status = LASER_STATUS::NOT_EMITTED;
}
void Laser::shot(uint16_t _x, uint16_t _y)
{
x = _x;
y = _y;
status = Laser::LASER_STATUS::EMITTED;
}
void Laser::hit()
{
status = Laser::LASER_STATUS::NOT_EMITTED;
}
void Laser::move()
{
if (status == Laser::LASER_STATUS::NOT_EMITTED)
return;
y -= LASER_SPEED;
if (y < 0) {
status = Laser::LASER_STATUS::NOT_EMITTED;
}
}
void Laser::draw()
{
if (status == Laser::LASER_STATUS::EMITTED) {
arduboy->drawRect(x + GAME_PANEL_X, y, 1, 3, 1);
}
}
#endif __LASER_H__