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/**
* Exile Mod
* www.exilemod.com
* © 2015 Exile Mod Team
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
*/
class CfgClans
{
/*
Defines the amount of pop tabs needed to register a new clan
Default: 20,000
*/
registrationFee = 20000;
/*
A list of all characters allowed in a clan *name*
*/
clanNameAlphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 -!";
};
class Exile_AbstractCraftingRecipe
{
name = "";
pictureItem = "";
returnedItems[] = {};
components[] = {}; // Required components
tools[] = {}; // Required tools (matches, gas cooker etc.)
requiredInteractionModelGroup = ""; // See CfgInteractionModels
requiresOcean = 0; // isSurfaceWater test
requiresFire = 0; // inflamed object nearby
};
class CfgCraftingRecipes
{
class CookBBQSandwich: Exile_AbstractCraftingRecipe
{
name = "Cook BBQ Sandwich";
pictureItem = "Exile_Item_BBQSandwich_Cooked";
requiresFire = 1;
returnedItems[] =
{
{1, "Exile_Item_BBQSandwich_Cooked"}
};
tools[] =
{
"Exile_Item_CookingPot"
};
components[] =
{
{1, "Exile_Item_BBQSandwich"}
};
};
class CookCatfood: Exile_AbstractCraftingRecipe
{
name = "Cook Cat Food";
pictureItem = "Exile_Item_Catfood_Cooked";
requiresFire = 1;
returnedItems[] =
{
{1, "Exile_Item_Catfood_Cooked"}
};
tools[] =
{
"Exile_Item_CookingPot"
};
components[] =
{
{1, "Exile_Item_Catfood"}
};
};
class CookChristmasTinner: Exile_AbstractCraftingRecipe
{
name = "Cook Christmas Tinner";
pictureItem = "Exile_Item_ChristmasTinner_Cooked";
requiresFire = 1;
returnedItems[] =
{
{1, "Exile_Item_ChristmasTinner_Cooked"}
};
tools[] =
{
"Exile_Item_CookingPot"
};
components[] =
{
{1, "Exile_Item_ChristmasTinner"}
};
};
class CookGloriousKnakworst: Exile_AbstractCraftingRecipe
{
name = "Cook Glorious Knakworst";
pictureItem = "Exile_Item_GloriousKnakworst_Cooked";
requiresFire = 1;
returnedItems[] =
{
{1, "Exile_Item_GloriousKnakworst_Cooked"}
};
tools[] =
{
"Exile_Item_CookingPot"
};
components[] =
{
{1, "Exile_Item_GloriousKnakworst"}
};
};
class CookPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
{
name = "Cook Dirty Water";
pictureItem = "Exile_Item_PlasticBottleFreshWater";
requiresFire = 1;
returnedItems[] =
{
{1, "Exile_Item_PlasticBottleFreshWater"}
};
tools[] =
{
"Exile_Item_CookingPot"
};
components[] =
{
{1, "Exile_Item_PlasticBottleDirtyWater"}
};
};
class CookPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
{
name = "Cook Salt Water";
pictureItem = "Exile_Item_PlasticBottleFreshWater";
requiresFire = 1;
returnedItems[] =
{
{1, "Exile_Item_PlasticBottleFreshWater"}
};
tools[] =
{
"Exile_Item_CookingPot"
};
components[] =
{
{1, "Exile_Item_PlasticBottleSaltWater"}
};
};
class CookSausageGravy: Exile_AbstractCraftingRecipe
{
name = "Cook Sausage Gravy";
pictureItem = "Exile_Item_SausageGravy_Cooked";
requiresFire = 1;
returnedItems[] =
{
{1, "Exile_Item_SausageGravy_Cooked"}
};
tools[] =
{
"Exile_Item_CookingPot"
};
components[] =
{
{1, "Exile_Item_SausageGravy"}
};
};
class CookSurstromming: Exile_AbstractCraftingRecipe
{
name = "Cook Surströmming";
pictureItem = "Exile_Item_Surstromming_Cooked";
requiresFire = 1;
returnedItems[] =
{
{1, "Exile_Item_Surstromming_Cooked"}
};
tools[] =
{
"Exile_Item_CookingPot"
};
components[] =
{
{1, "Exile_Item_Surstromming"}
};
};
class CraftFirePlace: Exile_AbstractCraftingRecipe
{
name = "Craft Fire Place";
pictureItem = "Exile_Item_CampFireKit";
returnedItems[] =
{
{1, "Exile_Item_CampFireKit"}
};
components[] =
{
{2, "Exile_Item_WoodLog"}
};
};
class CraftFloodLight: Exile_AbstractCraftingRecipe
{
name = "Craft Flood Light";
pictureItem = "Exile_Item_FloodLightKit";
requiresFire = 1;
returnedItems[] =
{
{1, "Exile_Item_FloodLightKit"}
};
components[] =
{
{1, "Exile_Item_MetalPole"},
{1, "Exile_Item_LightBulb"},
{1, "Exile_Item_ExtensionCord"}
};
};
class CraftFortificationUpgrade: Exile_AbstractCraftingRecipe
{
name = "Craft Fortification Upgrade";
pictureItem = "Exile_Item_MetalBoard"; //<< CHANGE IT
requiresFire = 1;
requiredInteractionModelGroup = "WorkBench";
returnedItems[] =
{
{1, "Exile_Item_FortificationUpgrade"}
};
components[] =
{
{2, "Exile_Item_MetalPole"},
{4, "Exile_Item_MetalBoard"}
};
};
class CraftMetalBoard: Exile_AbstractCraftingRecipe
{
name = "Craft Metal Board";
pictureItem = "Exile_Item_MetalBoard";
requiresFire = 1;
returnedItems[] =
{
{1, "Exile_Item_MetalBoard"}
};
components[] =
{
{2, "Exile_Item_JunkMetal"}
};
};
class CraftMetalPole: Exile_AbstractCraftingRecipe
{
name = "Craft Metal Pole";
pictureItem = "Exile_Item_MetalPole";
requiresFire = 1;
returnedItems[] =
{
{1, "Exile_Item_MetalPole"}
};
components[] =
{
{4, "Exile_Item_JunkMetal"}
};
};
class CraftPortableGenerator: Exile_AbstractCraftingRecipe
{
name = "Craft Portable Generator";
pictureItem = "Exile_Item_PortableGeneratorKit";
requiresFire = 1;
returnedItems[] =
{
{1, "Exile_Item_PortableGeneratorKit"}
};
components[] =
{
{4, "Exile_Item_MetalBoard"},
{1, "Exile_Item_FuelCanisterFull"},
{1, "Exile_Item_ExtensionCord"}
};
};
class CraftStorageCrate: Exile_AbstractCraftingRecipe
{
name = "Craft Storage Crate";
pictureItem = "Exile_Item_StorageCrateKit";
requiredInteractionModelGroup = "WorkBench";
returnedItems[] =
{
{1, "Exile_Item_StorageCrateKit"}
};
components[] =
{
{5, "Exile_Item_WoodPlank"}
};
};
class CraftWoodDoorWay: Exile_AbstractCraftingRecipe
{
name = "Craft Wood Doorway";
pictureItem = "Exile_Item_WoodDoorwayKit";
requiredInteractionModelGroup = "WorkBench";
returnedItems[] =
{
{1, "Exile_Item_WoodDoorwayKit"}
};
components[] =
{
{6, "Exile_Item_WoodPlank"}
};
};
/*
class CraftWoodDrawBridge: Exile_AbstractCraftingRecipe
{
name = "Craft Wood Draw-Bridge";
pictureItem = "Exile_Item_WoodDrawBridgeKit";
requiredInteractionModelGroup = "WorkBench";
returnedItems[] =
{
{1, "Exile_Item_WoodDrawBridgeKit"}
};
components[] =
{
{4, "Exile_Item_WoodPlank"},
{2, "Exile_Item_Rope"}
};
};
*/
class CraftWoodFloor: Exile_AbstractCraftingRecipe
{
name = "Craft Wood Floor";
pictureItem = "Exile_Item_WoodFloorKit";
requiredInteractionModelGroup = "WorkBench";
returnedItems[] =
{
{1, "Exile_Item_WoodFloorKit"}
};
components[] =
{
{4, "Exile_Item_WoodPlank"}
};
};
class CraftWoodFloorPort: Exile_AbstractCraftingRecipe
{
name = "Craft Wood Floor Port";
pictureItem = "Exile_Item_WoodFloorPortKit";
requiredInteractionModelGroup = "WorkBench";
returnedItems[] =
{
{1, "Exile_Item_WoodFloorPortKit"}
};
components[] =
{
{6, "Exile_Item_WoodPlank"}
};
};
class CraftWoodGate: Exile_AbstractCraftingRecipe
{
name = "Craft Wood Gate";
pictureItem = "Exile_Item_WoodGateKit";
requiredInteractionModelGroup = "WorkBench";
returnedItems[] =
{
{1, "Exile_Item_WoodGateKit"}
};
components[] =
{
{8, "Exile_Item_WoodPlank"}
};
};
class CraftWoodPlank: Exile_AbstractCraftingRecipe
{
name = "Craft Wood Plank";
pictureItem = "Exile_Item_WoodPlank";
requiredInteractionModelGroup = "WorkBench";
returnedItems[] =
{
{1, "Exile_Item_WoodPlank"}
};
components[] =
{
{2, "Exile_Item_WoodLog"}
};
};
class CraftWoodStairs: Exile_AbstractCraftingRecipe
{
name = "Craft Wood Stairs";
pictureItem = "Exile_Item_WoodStairsKit";
requiredInteractionModelGroup = "WorkBench";
returnedItems[] =
{
{1, "Exile_Item_WoodStairsKit"}
};
components[] =
{
{6, "Exile_Item_WoodPlank"}
};
};
class CraftWoodSupport: Exile_AbstractCraftingRecipe
{
name = "Craft Wood Support";
pictureItem = "Exile_Item_WoodSupportKit";
requiredInteractionModelGroup = "WorkBench";
returnedItems[] =
{
{1, "Exile_Item_WoodSupportKit"}
};
components[] =
{
{6, "Exile_Item_WoodPlank"}
};
};
class CraftWoodWall: Exile_AbstractCraftingRecipe
{
name = "Craft Wood Wall";
pictureItem = "Exile_Item_WoodWallKit";
requiredInteractionModelGroup = "WorkBench";
returnedItems[] =
{
{1, "Exile_Item_WoodWallKit"}
};
components[] =
{
{4, "Exile_Item_WoodPlank"}
};
};
class CraftWoodWallHalf: Exile_AbstractCraftingRecipe
{
name = "Craft 1/2 Wood Wall";
pictureItem = "Exile_Item_WoodWallHalfKit";
requiredInteractionModelGroup = "WorkBench";
returnedItems[] =
{
{1, "Exile_Item_WoodWallHalfKit"}
};
components[] =
{
{2, "Exile_Item_WoodPlank"}
};
};
class CraftWoodWindow: Exile_AbstractCraftingRecipe
{
name = "Craft Wood Window";
pictureItem = "Exile_Item_WoodWindowKit";
requiredInteractionModelGroup = "WorkBench";
returnedItems[] =
{
{1, "Exile_Item_WoodWindowKit"}
};
components[] =
{
{6, "Exile_Item_WoodPlank"}
};
};
class CraftWorkBench: Exile_AbstractCraftingRecipe
{
name = "Craft Work Bench";
pictureItem = "Exile_Item_WorkBenchKit";
returnedItems[] =
{
{1, "Exile_Item_WorkBenchKit"}
};
components[] =
{
{4, "Exile_Item_WoodLog"}
};
};
class FillEmptyPlasticBottleWithDirtyWater: Exile_AbstractCraftingRecipe
{
name = "Fill Dirty Water";
pictureItem = "Exile_Item_PlasticBottleDirtyWater";
requiredInteractionModelGroup = "WaterSource";
returnedItems[] =
{
{1, "Exile_Item_PlasticBottleDirtyWater"}
};
components[] =
{
{1, "Exile_Item_PlasticBottleEmpty"}
};
};
class FillEmptyPlasticBottleWithFreshWater: Exile_AbstractCraftingRecipe
{
name = "Fill Fresh Water";
pictureItem = "Exile_Item_PlasticBottleFreshWater";
requiredInteractionModelGroup = "CleanWaterSource";
returnedItems[] =
{
{1, "Exile_Item_PlasticBottleFreshWater"}
};
components[] =
{
{1, "Exile_Item_PlasticBottleEmpty"}
};
};
class FillEmptyPlasticBottleWithSaltWater: Exile_AbstractCraftingRecipe
{
name = "Fill Salt Water";
pictureItem = "Exile_Item_PlasticBottleSaltWater";
requiresOcean = 1;
returnedItems[] =
{
{1, "Exile_Item_PlasticBottleSaltWater"}
};
components[] =
{
{1, "Exile_Item_PlasticBottleEmpty"}
};
};
class FillFuelCanister: Exile_AbstractCraftingRecipe
{
name = "Fill Fuel Canister";
pictureItem = "Exile_Item_FuelCanisterFull";
requiredInteractionModelGroup = "FuelSource";
returnedItems[] =
{
{1, "Exile_Item_FuelCanisterFull"}
};
components[] =
{
{1, "Exile_Item_FuelCanisterEmpty"}
};
};
class UpgradeToWoodDoor: Exile_AbstractCraftingRecipe
{
name = "Upgrade to Wood Door";
pictureItem = "Exile_Item_WoodDoorKit";
requiredInteractionModelGroup = "WorkBench";
returnedItems[] =
{
{1, "Exile_Item_WoodDoorKit"}
};
components[] =
{
{1, "Exile_Item_WoodDoorwayKit"},
{2, "Exile_Item_WoodPlank"}
};
};
class UpgradeToWoodFloorPort: Exile_AbstractCraftingRecipe
{
name = "Upgrade to Wood Floor Port";
pictureItem = "Exile_Item_WoodFloorPortKit";
requiredInteractionModelGroup = "WorkBench";
returnedItems[] =
{
{1, "Exile_Item_WoodFloorPortKit"}
};
components[] =
{
{1, "Exile_Item_WoodFloorKit"},
{2, "Exile_Item_WoodPlank"}
};
};
class UpgradeToWoodGate: Exile_AbstractCraftingRecipe
{
name = "Upgrade to Wood Gate";
pictureItem = "Exile_Item_WoodGateKit";
requiredInteractionModelGroup = "WorkBench";
returnedItems[] =
{
{1, "Exile_Item_WoodGateKit"}
};
components[] =
{
{1, "Exile_Item_WoodWallKit"},
{4, "Exile_Item_WoodPlank"}
};
};
class UpgradeToWoodWall: Exile_AbstractCraftingRecipe
{
name = "Upgrade to Wood Wall";
pictureItem = "Exile_Item_WoodWallHalfKit";
requiredInteractionModelGroup = "WorkBench";
returnedItems[] =
{
{1, "Exile_Item_WoodWallKit"}
};
components[] =
{
{2, "Exile_Item_WoodWallHalfKit"}
};
};
class UpgradeToWoodWindow: Exile_AbstractCraftingRecipe
{
name = "Upgrade to Wood Window";
pictureItem = "Exile_Item_WoodWindowKit";
requiredInteractionModelGroup = "WorkBench";
returnedItems[] =
{
{1, "Exile_Item_WoodWindowKit"}
};
components[] =
{
{1, "Exile_Item_WoodWallKit"},
{2, "Exile_Item_WoodPlank"}
};
};
};
class CfgExileArsenal
{
class Exile_Uniform_BambiOverall { quality = 1; price = 2; };
///////////////////////////////////////////////////////////////////////////////
// Civillian Clothing
///////////////////////////////////////////////////////////////////////////////
class U_C_Journalist { quality = 1; price = 20; };
class U_C_Poloshirt_blue { quality = 1; price = 20; };
class U_C_Poloshirt_burgundy { quality = 1; price = 20; };
class U_C_Poloshirt_salmon { quality = 1; price = 20; };
class U_C_Poloshirt_stripped { quality = 1; price = 20; };
class U_C_Poloshirt_tricolour { quality = 1; price = 20; };
class U_C_Poor_1 { quality = 1; price = 20; };
class U_C_Poor_2 { quality = 1; price = 20; };
class U_C_Poor_shorts_1 { quality = 1; price = 20; };
class U_C_Scientist { quality = 1; price = 20; };
class U_OrestesBody { quality = 3; price = 40; };
class U_Rangemaster { quality = 1; price = 40; };
class U_NikosAgedBody { quality = 3; price = 40; };
class U_NikosBody { quality = 3; price = 40; };
class U_Competitor { quality = 1; price = 40; };
///////////////////////////////////////////////////////////////////////////////
// Soldier Uniforms
///////////////////////////////////////////////////////////////////////////////
class U_B_CombatUniform_mcam { quality = 2; price = 40; };
class U_B_CombatUniform_mcam_tshirt { quality = 1; price = 40; };
class U_B_CombatUniform_mcam_vest { quality = 1; price = 40; };
class U_B_CombatUniform_mcam_worn { quality = 1; price = 40; };
class U_B_CTRG_1 { quality = 2; price = 40; };
class U_B_CTRG_2 { quality = 2; price = 40; };
class U_B_CTRG_3 { quality = 2; price = 40; };
class U_I_CombatUniform { quality = 1; price = 40; };
class U_I_CombatUniform_shortsleeve { quality = 1; price = 40; };
class U_I_CombatUniform_tshirt { quality = 1; price = 40; };
class U_I_OfficerUniform { quality = 1; price = 40; };
class U_O_CombatUniform_ocamo { quality = 1; price = 40; };
class U_O_CombatUniform_oucamo { quality = 1; price = 40; };
class U_O_OfficerUniform_ocamo { quality = 3; price = 80; };
class U_B_SpecopsUniform_sgg { quality = 3; price = 80; };
class U_O_SpecopsUniform_blk { quality = 3; price = 80; };
class U_O_SpecopsUniform_ocamo { quality = 3; price = 80; };
class U_I_G_Story_Protagonist_F { quality = 3; price = 100; };
///////////////////////////////////////////////////////////////////////////////
// Guerilla Uniforms
///////////////////////////////////////////////////////////////////////////////
class U_C_HunterBody_grn { quality = 1; price = 40; };
class U_IG_Guerilla1_1 { quality = 1; price = 40; };
class U_IG_Guerilla2_1 { quality = 2; price = 60; };
class U_IG_Guerilla2_2 { quality = 1; price = 40; };
class U_IG_Guerilla2_3 { quality = 1; price = 40; };
class U_IG_Guerilla3_1 { quality = 1; price = 40; };
class U_BG_Guerilla2_1 { quality = 1; price = 40; };
class U_IG_Guerilla3_2 { quality = 1; price = 40; };
class U_BG_Guerrilla_6_1 { quality = 2; price = 60; };
class U_BG_Guerilla1_1 { quality = 1; price = 40; };
class U_BG_Guerilla2_2 { quality = 1; price = 40; };
class U_BG_Guerilla2_3 { quality = 1; price = 40; };
class U_BG_Guerilla3_1 { quality = 1; price = 40; };
class U_BG_leader { quality = 1; price = 40; };
class U_IG_leader { quality = 1; price = 40; };
class U_I_G_resistanceLeader_F { quality = 3; price = 100; };
///////////////////////////////////////////////////////////////////////////////
// Ghillie Suits
///////////////////////////////////////////////////////////////////////////////
class U_B_FullGhillie_ard { quality = 3; price = 150; };
class U_B_FullGhillie_lsh { quality = 3; price = 150; };
class U_B_FullGhillie_sard { quality = 3; price = 150; };
class U_B_GhillieSuit { quality = 2; price = 100; };
class U_I_FullGhillie_ard { quality = 3; price = 150; };
class U_I_FullGhillie_lsh { quality = 3; price = 150; };
class U_I_FullGhillie_sard { quality = 3; price = 150; };
class U_I_GhillieSuit { quality = 2; price = 100; };
class U_O_FullGhillie_ard { quality = 3; price = 150; };
class U_O_FullGhillie_lsh { quality = 3; price = 150; };
class U_O_FullGhillie_sard { quality = 3; price = 150; };
class U_O_GhillieSuit { quality = 2; price = 100; };
///////////////////////////////////////////////////////////////////////////////
// Wet Suits
///////////////////////////////////////////////////////////////////////////////
class U_I_Wetsuit { quality = 3; price = 80; };
class U_O_Wetsuit { quality = 3; price = 80; };
class U_B_Wetsuit { quality = 3; price = 80; };
class U_B_survival_uniform { quality = 3; price = 80; };
///////////////////////////////////////////////////////////////////////////////
// Bandolliers
///////////////////////////////////////////////////////////////////////////////
class V_BandollierB_blk { quality = 1; price = 30; };
class V_BandollierB_cbr { quality = 1; price = 30; };
class V_BandollierB_khk { quality = 1; price = 30; };
class V_BandollierB_oli { quality = 1; price = 30; };
class V_BandollierB_rgr { quality = 1; price = 30; };
///////////////////////////////////////////////////////////////////////////////
// Chestrigs
///////////////////////////////////////////////////////////////////////////////
class V_Chestrig_blk { quality = 1; price = 20; };
class V_Chestrig_khk { quality = 1; price = 20; };
class V_Chestrig_oli { quality = 1; price = 20; };
class V_Chestrig_rgr { quality = 1; price = 20; };
///////////////////////////////////////////////////////////////////////////////
// Vests
///////////////////////////////////////////////////////////////////////////////
class V_Press_F { quality = 1; price = 10; };
class V_Rangemaster_belt { quality = 1; price = 6; };
class V_TacVest_blk { quality = 2; price = 50; };
class V_TacVest_blk_POLICE { quality = 3; price = 300; };
class V_TacVest_brn { quality = 2; price = 50; };
class V_TacVest_camo { quality = 2; price = 50; };
class V_TacVest_khk { quality = 2; price = 50; };
class V_TacVest_oli { quality = 2; price = 50; };
class V_TacVestCamo_khk { quality = 2; price = 50; };
class V_TacVestIR_blk { quality = 2; price = 50; };
class V_I_G_resistanceLeader_F { quality = 2; price = 50; };
///////////////////////////////////////////////////////////////////////////////
// Harnesses
///////////////////////////////////////////////////////////////////////////////
class V_HarnessO_brn { quality = 1; price = 40; };
class V_HarnessO_gry { quality = 1; price = 40; };
class V_HarnessOGL_brn { quality = 1; price = 30; };
class V_HarnessOGL_gry { quality = 1; price = 30; };
class V_HarnessOSpec_brn { quality = 1; price = 40; };
class V_HarnessOSpec_gry { quality = 1; price = 40; };
///////////////////////////////////////////////////////////////////////////////
// Plate Carriers
///////////////////////////////////////////////////////////////////////////////
class V_PlateCarrier1_blk { quality = 1; price = 80; };
class V_PlateCarrier1_rgr { quality = 1; price = 80; };
class V_PlateCarrier2_rgr { quality = 2; price = 100; };
class V_PlateCarrier3_rgr { quality = 2; price = 100; };
class V_PlateCarrierGL_blk { quality = 3; price = 500; };
class V_PlateCarrierGL_mtp { quality = 3; price = 500; };
class V_PlateCarrierGL_rgr { quality = 3; price = 500; };
class V_PlateCarrierH_CTRG { quality = 2; price = 100; };
class V_PlateCarrierIA1_dgtl { quality = 2; price = 80; };
class V_PlateCarrierIA2_dgtl { quality = 2; price = 100; };
class V_PlateCarrierIAGL_dgtl { quality = 3; price = 400; };
class V_PlateCarrierIAGL_oli { quality = 3; price = 400; };
class V_PlateCarrierL_CTRG { quality = 2; price = 100; };
class V_PlateCarrierSpec_blk { quality = 3; price = 200; };
class V_PlateCarrierSpec_mtp { quality = 3; price = 200; };
class V_PlateCarrierSpec_rgr { quality = 3; price = 200; };
///////////////////////////////////////////////////////////////////////////////
// Caps
///////////////////////////////////////////////////////////////////////////////
class H_Cap_blk { quality = 1; price = 6; };
class H_Cap_blk_Raven { quality = 1; price = 6; };
class H_Cap_blu { quality = 1; price = 6; };
class H_Cap_brn_SPECOPS { quality = 1; price = 6; };
class H_Cap_grn { quality = 1; price = 6; };
class H_Cap_headphones { quality = 1; price = 6; };
class H_Cap_khaki_specops_UK { quality = 1; price = 6; };
class H_Cap_oli { quality = 1; price = 6; };
class H_Cap_press { quality = 1; price = 6; };
class H_Cap_red { quality = 1; price = 6; };
class H_Cap_tan { quality = 1; price = 6; };
class H_Cap_tan_specops_US { quality = 1; price = 6; };
///////////////////////////////////////////////////////////////////////////////
// Military Caps
///////////////////////////////////////////////////////////////////////////////
class H_MilCap_blue { quality = 1; price = 8; };
class H_MilCap_dgtl { quality = 1; price = 8; };
class H_MilCap_mcamo { quality = 1; price = 8; };
class H_MilCap_ocamo { quality = 1; price = 8; };
class H_MilCap_oucamo { quality = 1; price = 8; };
class H_MilCap_rucamo { quality = 1; price = 8; };
///////////////////////////////////////////////////////////////////////////////
// Beanies
///////////////////////////////////////////////////////////////////////////////
class H_Watchcap_blk { quality = 1; price = 6; };
class H_Watchcap_camo { quality = 1; price = 6; };
class H_Watchcap_khk { quality = 1; price = 6; };
class H_Watchcap_sgg { quality = 1; price = 6; };
///////////////////////////////////////////////////////////////////////////////
// Bandannas
///////////////////////////////////////////////////////////////////////////////
class H_Bandanna_camo { quality = 1; price = 4; };
class H_Bandanna_cbr { quality = 1; price = 4; };
class H_Bandanna_gry { quality = 1; price = 4; };
class H_Bandanna_khk { quality = 1; price = 4; };
class H_Bandanna_khk_hs { quality = 1; price = 4; };
class H_Bandanna_mcamo { quality = 1; price = 4; };
class H_Bandanna_sgg { quality = 1; price = 4; };
class H_Bandanna_surfer { quality = 1; price = 4; };
///////////////////////////////////////////////////////////////////////////////
// Boonie Hats
///////////////////////////////////////////////////////////////////////////////
class H_Booniehat_dgtl { quality = 1; price = 6; };
class H_Booniehat_dirty { quality = 1; price = 6; };
class H_Booniehat_grn { quality = 1; price = 6; };
class H_Booniehat_indp { quality = 1; price = 6; };
class H_Booniehat_khk { quality = 1; price = 6; };
class H_Booniehat_khk_hs { quality = 1; price = 6; };
class H_Booniehat_mcamo { quality = 1; price = 6; };
class H_Booniehat_tan { quality = 1; price = 6; };
///////////////////////////////////////////////////////////////////////////////
// Hats
///////////////////////////////////////////////////////////////////////////////
class H_Hat_blue { quality = 1; price = 6; };
class H_Hat_brown { quality = 1; price = 6; };
class H_Hat_camo { quality = 1; price = 6; };
class H_Hat_checker { quality = 1; price = 6; };
class H_Hat_grey { quality = 1; price = 6; };
class H_Hat_tan { quality = 1; price = 6; };
class H_StrawHat { quality = 1; price = 6; };
class H_StrawHat_dark { quality = 1; price = 6; };
///////////////////////////////////////////////////////////////////////////////
// Berets
///////////////////////////////////////////////////////////////////////////////
class H_Beret_02 { quality = 1; price = 6; };
class H_Beret_blk { quality = 1; price = 6; };
class H_Beret_blk_POLICE { quality = 1; price = 6; };
class H_Beret_brn_SF { quality = 1; price = 6; };
class H_Beret_Colonel { quality = 3; price = 8; };
class H_Beret_grn { quality = 1; price = 6; };
class H_Beret_grn_SF { quality = 1; price = 6; };
class H_Beret_ocamo { quality = 1; price = 6; };
class H_Beret_red { quality = 1; price = 6; };
///////////////////////////////////////////////////////////////////////////////
// Shemags
///////////////////////////////////////////////////////////////////////////////
class H_Shemag_khk { quality = 1; price = 10; };
class H_Shemag_olive { quality = 1; price = 10; };
class H_Shemag_olive_hs { quality = 1; price = 10; };
class H_Shemag_tan { quality = 1; price = 10; };
class H_ShemagOpen_khk { quality = 1; price = 10; };
class H_ShemagOpen_tan { quality = 1; price = 10; };
class H_TurbanO_blk { quality = 1; price = 10; };
///////////////////////////////////////////////////////////////////////////////
// Light Helmets
///////////////////////////////////////////////////////////////////////////////
class H_HelmetB_light { quality = 1; price = 20; };
class H_HelmetB_light_black { quality = 1; price = 20; };
class H_HelmetB_light_desert { quality = 1; price = 20; };
class H_HelmetB_light_grass { quality = 1; price = 20; };
class H_HelmetB_light_sand { quality = 1; price = 20; };
class H_HelmetB_light_snakeskin { quality = 1; price = 20; };
///////////////////////////////////////////////////////////////////////////////
// Helmets
///////////////////////////////////////////////////////////////////////////////
class H_HelmetIA { quality = 1; price = 40; };
class H_HelmetIA_camo { quality = 1; price = 40; };
class H_HelmetIA_net { quality = 1; price = 40; };
class H_HelmetB { quality = 2; price = 60; };
class H_HelmetB_black { quality = 2; price = 60; };
class H_HelmetB_camo { quality = 3; price = 80; }; // This one is awesome!
class H_HelmetB_desert { quality = 2; price = 60; };
class H_HelmetB_grass { quality = 2; price = 60; };
class H_HelmetB_paint { quality = 2; price = 60; };
class H_HelmetB_plain_blk { quality = 2; price = 60; };
class H_HelmetB_sand { quality = 2; price = 60; };
class H_HelmetB_snakeskin { quality = 2; price = 60; };
///////////////////////////////////////////////////////////////////////////////
// Spec Ops Helmets
///////////////////////////////////////////////////////////////////////////////
class H_HelmetSpecB { quality = 2; price = 80; };
class H_HelmetSpecB_blk { quality = 2; price = 80; };
class H_HelmetSpecB_paint1 { quality = 2; price = 80; };
class H_HelmetSpecB_paint2 { quality = 2; price = 80; };
///////////////////////////////////////////////////////////////////////////////
// Super Helmets
///////////////////////////////////////////////////////////////////////////////
class H_HelmetO_ocamo { quality = 3; price = 150; };
class H_HelmetO_oucamo { quality = 3; price = 150; };
class H_HelmetSpecO_blk { quality = 3; price = 100; };
class H_HelmetSpecO_ocamo { quality = 3; price = 100; };
class H_HelmetLeaderO_ocamo { quality = 3; price = 200; };
class H_HelmetLeaderO_oucamo { quality = 3; price = 200; };
///////////////////////////////////////////////////////////////////////////////
// Pointer Attachments
///////////////////////////////////////////////////////////////////////////////
class acc_flashlight { quality = 1; price = 4; };
class acc_pointer_IR { quality = 1; price = 10; };
///////////////////////////////////////////////////////////////////////////////
// Bitpod Attachments
///////////////////////////////////////////////////////////////////////////////
class bipod_01_F_blk { quality = 1; price = 10; };
class bipod_01_F_mtp { quality = 1; price = 10; };
class bipod_01_F_snd { quality = 1; price = 10; };
class bipod_02_F_blk { quality = 1; price = 10; };
class bipod_02_F_hex { quality = 1; price = 10; };
class bipod_02_F_tan { quality = 1; price = 10; };
class bipod_03_F_blk { quality = 1; price = 10; };
class bipod_03_F_oli { quality = 1; price = 10; };
///////////////////////////////////////////////////////////////////////////////
// Muzzle Attachments
///////////////////////////////////////////////////////////////////////////////
class muzzle_snds_338_black { quality = 2; price = 50; };
class muzzle_snds_338_green { quality = 2; price = 50; };
class muzzle_snds_338_sand { quality = 2; price = 50; };
class muzzle_snds_93mmg { quality = 2; price = 50; };
class muzzle_snds_93mmg_tan { quality = 2; price = 50; };
class muzzle_snds_acp { quality = 1; price = 10; };
class muzzle_snds_B { quality = 1; price = 20; };
class muzzle_snds_H { quality = 2; price = 20; };
class muzzle_snds_H_MG { quality = 2; price = 20; };
class muzzle_snds_H_SW { quality = 2; price = 20; };
class muzzle_snds_L { quality = 1; price = 10; };
class muzzle_snds_M { quality = 1; price = 10; };
///////////////////////////////////////////////////////////////////////////////
// UAVS
///////////////////////////////////////////////////////////////////////////////
class I_UavTerminal { quality = 3; price = 750; };
class I_UAV_01_backpack_F { quality = 3; price = 3000; };
///////////////////////////////////////////////////////////////////////////////
// Static MGs
///////////////////////////////////////////////////////////////////////////////
class O_HMG_01_weapon_F { quality = 3; price = 5000; };
class O_HMG_01_support_F { quality = 3; price = 1000; };
// Does not seem to work with HMG01, only the lower version does
//class O_HMG_01_support_high_F { quality = 3; price = 5000; };
///////////////////////////////////////////////////////////////////////////////
// Optic Attachments
///////////////////////////////////////////////////////////////////////////////
class optic_Aco { quality = 1; price = 70; };
class optic_ACO_grn { quality = 1; price = 70; };
class optic_ACO_grn_smg { quality = 1; price = 70; };
class optic_Aco_smg { quality = 1; price = 70; };
class optic_AMS { quality = 3; price = 300; };
class optic_AMS_khk { quality = 3; price = 300; };
class optic_AMS_snd { quality = 3; price = 300; };
class optic_Arco { quality = 1; price = 100; };
class optic_DMS { quality = 1; price = 150; };
class optic_Hamr { quality = 3; price = 200; };
class optic_Holosight { quality = 1; price = 50; };
class optic_Holosight_smg { quality = 1; price = 50; };
class optic_KHS_blk { quality = 3; price = 300; };
class optic_KHS_hex { quality = 3; price = 300; };
class optic_KHS_old { quality = 3; price = 300; };
class optic_KHS_tan { quality = 3; price = 300; };
class optic_LRPS { quality = 2; price = 300; };
class optic_MRCO { quality = 1; price = 100; };
class optic_MRD { quality = 1; price = 10; };
class optic_Nightstalker { quality = 3; price = 1000; };
class optic_NVS { quality = 2; price = 500; };
class optic_SOS { quality = 2; price = 200; };
class optic_tws { quality = 3; price = 1500; };
class optic_tws_mg { quality = 3; price = 1500; };
class optic_Yorris { quality = 1; price = 10; };
///////////////////////////////////////////////////////////////////////////////
// Hardware
///////////////////////////////////////////////////////////////////////////////
class Exile_Item_Rope { quality = 1; price = 20; };
class Exile_Item_DuctTape { quality = 1; price = 300; };
class Exile_Item_ExtensionCord { quality = 1; price = 40; };
class Exile_Item_FuelCanisterEmpty { quality = 1; price = 40; };
class Exile_Item_JunkMetal { quality = 1; price = 400; };
class Exile_Item_LightBulb { quality = 1; price = 20; };
class Exile_Item_MetalBoard { quality = 1; price = 600; };
class Exile_Item_SafeKit { quality = 3; price = 10000; };
class Exile_Item_CodeLock { quality = 2; price = 5000; };
class Exile_Item_CamoTentKit { quality = 1; price = 250; };
class Exile_Item_MetalPole { quality = 1; price = 800; };
class Exile_Item_FloodLightKit { quality = 1; price = 800; };
class Exile_Item_PortableGeneratorKit { quality = 2; price = 2000; };
//////////////////////////////////////////////////////////////////////////////
// Building Supplies
///////////////////////////////////////////////////////////////////////////////
class Exile_Item_WorkBenchKit { quality = 1; price = 200; };
class Exile_Item_WoodPlank { quality = 1; price = 100; };
class Exile_Item_CampFireKit { quality = 1; price = 100; };
class Exile_Item_StorageCrateKit { quality = 1; price = 500; };
class Exile_Item_WoodFloorPortKit { quality = 1; price = 600; };
class Exile_Item_WoodFloorKit { quality = 1; price = 400; };
class Exile_Item_WoodSupportKit { quality = 1; price = 600; };
class Exile_Item_WoodStairsKit { quality = 1; price = 600; };
class Exile_Item_WoodWallHalfKit { quality = 1; price = 200; };
class Exile_Item_WoodWallKit { quality = 1; price = 400; };
class Exile_Item_WoodDoorwayKit { quality = 1; price = 600; };
class Exile_Item_WoodGateKit { quality = 1; price = 800; };
class Exile_Item_WoodDoorKit { quality = 1; price = 800; };
class Exile_Item_WoodWindowKit { quality = 1; price = 600; };
class Exile_Item_FortificationUpgrade { quality = 3; price = 3500; };
///////////////////////////////////////////////////////////////////////////////
// Food
///////////////////////////////////////////////////////////////////////////////
class Exile_Item_GloriousKnakworst { quality = 1; price = 40; };
class Exile_Item_Surstromming { quality = 1; price = 30; };