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Copy pathallocator_2tree.go
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370 lines (334 loc) · 8.69 KB
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//go:build twotree
package gomem
const TreeIndexSize = 0
const TreeIndexOffset = 1
type (
Tree struct {
left, right *Block
height int
}
Block struct {
Start, End int
trees [2]Tree
}
History struct {
Malloc bool
Offset int
Size int
}
Allocator struct {
pool *Block
sizeTree *Block
offsetTree *Block
Size int
//history []History
}
)
func (t *Tree) deleteLeft(b *Block, treeIndex int) {
t.left = t.left.delete(b, treeIndex)
}
func (t *Tree) deleteRight(b *Block, treeIndex int) {
t.right = t.right.delete(b, treeIndex)
}
func NewAllocator(size int) (result *Allocator) {
root := &Block{Start: 0, End: size}
result = &Allocator{
sizeTree: root,
offsetTree: root,
Size: size,
}
return
}
func compareBySize(a, b *Block) bool {
//if a.Start == b.Start {
// panic("duplicate block")
//}
if sizea, sizeb := a.End-a.Start, b.End-b.Start; sizea != sizeb {
return sizea < sizeb
}
return a.Start < b.Start
}
func compareByOffset(a, b *Block) bool {
//if a.Start == b.Start {
// panic("duplicate block")
//}
return a.Start < b.Start
}
var compares = [...]func(a, b *Block) bool{compareBySize, compareByOffset}
var emptyTrees = [2]Tree{}
func (b *Block) insert(block *Block, treeIndex int) *Block {
if b == nil {
return block
}
if b == block {
// block is already in the tree; duplicate insert must not happen.
// Returning b prevents a self-referencing right cycle that
// rotateLeft would then convert into a fatal left cycle.
return b
}
if tree := &b.trees[treeIndex]; compares[treeIndex](block, b) {
tree.left = tree.left.insert(block, treeIndex)
} else {
tree.right = tree.right.insert(block, treeIndex)
}
b.updateHeight(treeIndex)
return b.balance(treeIndex)
}
func (b *Block) getLeftHeight(treeIndex int) int {
return b.trees[treeIndex].left.getHeight(treeIndex)
}
func (b *Block) getRightHeight(treeIndex int) int {
return b.trees[treeIndex].right.getHeight(treeIndex)
}
func (b *Block) getHeight(treeIndex int) int {
if b == nil {
return 0
}
return b.trees[treeIndex].height
}
func (b *Block) updateHeight(treeIndex int) {
b.trees[treeIndex].height = 1 + max(b.getLeftHeight(treeIndex), b.getRightHeight(treeIndex))
}
func (b *Block) balance(treeIndex int) *Block {
if b == nil {
return nil
}
if tree := &b.trees[treeIndex]; b.getLeftHeight(treeIndex)-b.getRightHeight(treeIndex) > 1 {
if tree.left.getRightHeight(treeIndex) > tree.left.getLeftHeight(treeIndex) {
tree.left = tree.left.rotateLeft(treeIndex)
}
return b.rotateRight(treeIndex)
} else if b.getRightHeight(treeIndex)-b.getLeftHeight(treeIndex) > 1 {
if tree.right.getLeftHeight(treeIndex) > tree.right.getRightHeight(treeIndex) {
tree.right = tree.right.rotateRight(treeIndex)
}
return b.rotateLeft(treeIndex)
}
return b
}
func (b *Block) rotateLeft(treeIndex int) *Block {
newRoot := b.trees[treeIndex].right
b.trees[treeIndex].right = newRoot.trees[treeIndex].left
newRoot.trees[treeIndex].left = b
b.updateHeight(treeIndex)
newRoot.updateHeight(treeIndex)
return newRoot
}
func (b *Block) rotateRight(treeIndex int) *Block {
newRoot := b.trees[treeIndex].left
b.trees[treeIndex].left = newRoot.trees[treeIndex].right
newRoot.trees[treeIndex].right = b
b.updateHeight(treeIndex)
newRoot.updateHeight(treeIndex)
return newRoot
}
func (b *Block) findMin(treeIndex int) *Block {
if left := b.trees[treeIndex].left; left == nil {
return b
} else {
return left.findMin(treeIndex)
}
}
func (b *Block) delete(block *Block, treeIndex int) *Block {
if b == nil {
return nil
}
defer func() {
block.trees[treeIndex] = emptyTrees[treeIndex]
}()
if compareFunc, tree := compares[treeIndex], &b.trees[treeIndex]; b == block {
if tree.left == nil {
return tree.right
} else if tree.right == nil {
return tree.left
}
minBlock := tree.right.findMin(treeIndex)
tree.deleteRight(minBlock, treeIndex)
minTree := &minBlock.trees[treeIndex]
minTree.left = tree.left
minTree.right = tree.right
minTree.height = tree.height
return minBlock
} else if compareFunc(block, b) {
tree.deleteLeft(block, treeIndex)
} else {
tree.deleteRight(block, treeIndex)
}
b.updateHeight(treeIndex)
return b.balance(treeIndex)
}
func (a *Allocator) Init(size int) {
a.Size = size
root := a.getBlock(0, size)
a.sizeTree = root
a.offsetTree = root
}
func (a *Allocator) Find(size int) (offset int) {
block := a.findAvailableBlock(size)
if block == nil {
return -1
}
offset = block.Start
return
}
func (a *Allocator) Allocate(size int) (offset int) {
//a.history = append(a.history, History{Malloc: true, Size: size})
block := a.findAvailableBlock(size)
if block == nil {
return -1
}
offset = block.Start
a.deleteSizeTree(block)
a.deleteOffsetTree(block)
if newStart := offset + size; newStart < block.End {
block.Start = newStart
a.insertSizeTree(block)
a.insertOffsetTree(block)
} else {
a.putBlock(block)
}
return
}
func (a *Allocator) findAvailableBlock(size int) (lastAvailableBlock *Block) {
block := a.sizeTree
for block != nil {
if bSize := block.End - block.Start; bSize == size {
return block
} else if tree := &block.trees[TreeIndexSize]; size < bSize {
lastAvailableBlock = block
block = tree.left
} else {
block = tree.right
}
}
return
}
func (a *Allocator) getBlock(start, end int) *Block {
if a.pool == nil {
return &Block{Start: start, End: end}
} else {
block := a.pool
a.pool = block.trees[TreeIndexSize].left
block.trees = emptyTrees
block.Start, block.End = start, end
return block
}
}
func (a *Allocator) putBlock(b *Block) {
b.trees = emptyTrees
b.trees[TreeIndexSize].left = a.pool
a.pool = b
}
func (a *Allocator) Free(offset, size int) {
//a.history = append(a.history, History{Malloc: false, Offset: offset, Size: size})
switch leftAdjacent, rightAdjacent := a.offsetTree.findLeftAdjacentBlock(offset), a.offsetTree.findRightAdjacentBlock(offset+size); true {
case leftAdjacent != nil && rightAdjacent != nil:
a.deleteOffsetTree(rightAdjacent)
a.deleteSizeTree(rightAdjacent)
a.deleteSizeTree(leftAdjacent)
leftAdjacent.End = rightAdjacent.End
a.insertSizeTree(leftAdjacent)
a.putBlock(rightAdjacent)
case leftAdjacent == nil && rightAdjacent == nil:
block := a.getBlock(offset, offset+size)
a.insertSizeTree(block)
a.insertOffsetTree(block)
case leftAdjacent != nil:
a.deleteSizeTree(leftAdjacent)
leftAdjacent.End = offset + size
a.insertSizeTree(leftAdjacent)
case rightAdjacent != nil:
a.deleteOffsetTree(rightAdjacent)
a.deleteSizeTree(rightAdjacent)
rightAdjacent.Start = offset
a.insertSizeTree(rightAdjacent)
a.insertOffsetTree(rightAdjacent)
}
}
func (a *Allocator) GetBlocks() (blocks []*Block) {
a.offsetTree.Walk(func(block *Block) {
blocks = append(blocks, block)
}, 1)
return
}
func (a *Allocator) GetFreeSize() (ret int) {
a.offsetTree.Walk(func(block *Block) {
ret += block.End - block.Start
}, 1)
return
}
func (a *Allocator) insertSizeTree(block *Block) {
//if block.End == block.Start {
// panic("empty block")
//}
//a.sizeTree.Walk(func(b *Block) {
// if block.Start >= b.Start && block.Start < b.End {
// out, _ := yaml.Marshal(a.history)
// fmt.Println(string(out))
// }
//}, 0)
a.sizeTree = a.sizeTree.insert(block, TreeIndexSize)
}
func (a *Allocator) insertOffsetTree(block *Block) {
//if block.End == block.Start {
// panic("empty block")
//}
//a.offsetTree.Walk(func(b *Block) {
// if block.Start >= b.Start && block.Start < b.End {
// out, _ := yaml.Marshal(a.history)
// fmt.Println(string(out))
// }
//}, 1)
a.offsetTree = a.offsetTree.insert(block, TreeIndexOffset)
}
func (a *Allocator) deleteSizeTree(block *Block) {
a.sizeTree = a.sizeTree.delete(block, TreeIndexSize)
}
func (a *Allocator) deleteOffsetTree(block *Block) {
a.offsetTree = a.offsetTree.delete(block, TreeIndexOffset)
}
func (b *Block) findLeftAdjacentBlock(offset int) *Block {
for b != nil {
if b.End == offset {
return b
}
if tree := &b.trees[TreeIndexOffset]; b.End > offset {
b = tree.left
} else {
b = tree.right
}
}
return nil
}
func (b *Block) findRightAdjacentBlock(offset int) *Block {
for b != nil {
if b.Start == offset {
return b
}
if tree := &b.trees[TreeIndexOffset]; b.Start < offset {
b = tree.right
} else {
b = tree.left
}
}
return nil
}
func (a *Allocator) Recycle() {
a.sizeTree.Walk(func(block *Block) {
a.putBlock(block)
}, 0)
a.sizeTree = nil
a.offsetTree = nil
}
func (b *Block) Walk(fn func(*Block), index int) {
if b == nil {
return
}
// Save children before fn(b) because fn (e.g. putBlock) may overwrite
// b.trees, causing the right subtree to be silently skipped.
left := b.trees[index].left
right := b.trees[index].right
left.Walk(fn, index)
fn(b)
right.Walk(fn, index)
}