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179 lines (148 loc) · 4.98 KB
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Copy pathmain.c
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179 lines (148 loc) · 4.98 KB
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#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "src/dirscan.h"
#include "src/imageload.h"
#include "src/bg_thread.h"
#include "src/utils.h"
#define WINDOW_W 800
#define WINDOW_H 600
#define PRELOAD_LIMIT 100
int main(int argc, char **argv) {
if (argc < 2) {
printf("Usage: %s <file_or_dir> [...]\n", argv[0]);
return 1;
}
char *images[MAX_IMAGES] = {0};
int num_images = 0;
// Handle multiple arguments: directories or files
for (int i = 1; i < argc && num_images < MAX_IMAGES; i++) {
const char *target = argv[i];
if (is_directory(target))
num_images += scan_directory(target, images + num_images);
else
num_images += scan_single_file(target, images + num_images);
}
if (num_images == 0) {
printf("No images found.\n");
return 1;
}
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("SDL_Init Error: %s\n", SDL_GetError());
return 1;
}
if (!(IMG_Init(IMG_INIT_PNG | IMG_INIT_JPG) & (IMG_INIT_PNG | IMG_INIT_JPG))) {
printf("IMG_Init Error: %s\n", IMG_GetError());
SDL_Quit();
return 1;
}
SDL_Window *window = SDL_CreateWindow("ImageViewer",
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
WINDOW_W, WINDOW_H, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
if (!window) {
printf("Window Error: %s\n", SDL_GetError());
IMG_Quit();
SDL_Quit();
return 1;
}
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1,
SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (!renderer) {
printf("Renderer Error: %s\n", SDL_GetError());
SDL_DestroyWindow(window);
IMG_Quit();
SDL_Quit();
return 1;
}
// Preload first PRELOAD_LIMIT images
int preload_count = (num_images < PRELOAD_LIMIT) ? num_images : PRELOAD_LIMIT;
SDL_Texture *textures[MAX_IMAGES] = {0};
int loaded_flags[MAX_IMAGES] = {0};
for (int i = 0; i < preload_count; i++) {
textures[i] = load_texture(renderer, images[i]);
loaded_flags[i] = (textures[i] != NULL);
}
// Background loader
BG_ThreadData *bg_data = NULL;
SDL_Thread *bg_thread = NULL;
if (num_images > PRELOAD_LIMIT) {
bg_data = malloc(sizeof(BG_ThreadData));
bg_data->renderer = renderer;
bg_data->paths = (const char **)images;
bg_data->total = num_images;
bg_data->start = PRELOAD_LIMIT;
bg_data->textures = textures;
bg_data->loaded = loaded_flags;
bg_data->lock = SDL_CreateMutex();
bg_data->running = malloc(sizeof(int));
*bg_data->running = 1;
bg_thread = start_background_thread(bg_data);
}
int current = 0;
int running = 1;
SDL_Event e;
while (running) {
while (SDL_PollEvent(&e)) {
if (e.type == SDL_QUIT) running = 0;
else if (e.type == SDL_KEYDOWN) {
switch (e.key.keysym.sym) {
case SDLK_q: running = 0; break;
case SDLK_RIGHT:
case SDLK_l:
current = (current + 1) % num_images; // wrap around
break;
case SDLK_LEFT:
case SDLK_h:
current = (current - 1 + num_images) % num_images;
break;
}
}
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
if (textures[current]) {
int texW, texH;
SDL_QueryTexture(textures[current], NULL, NULL, &texW, &texH);
int winW, winH;
SDL_GetWindowSize(window, &winW, &winH);
float imgAspect = (float)texW / texH;
float winAspect = (float)winW / winH;
SDL_Rect dst;
if (winAspect > imgAspect) {
dst.h = winH;
dst.w = (int)(winH * imgAspect);
} else {
dst.w = winW;
dst.h = (int)(winW / imgAspect);
}
dst.x = (winW - dst.w) / 2;
dst.y = (winH - dst.h) / 2;
SDL_RenderCopy(renderer, textures[current], NULL, &dst);
} else {
// Show "Loading..." for images not yet loaded
SDL_SetRenderDrawColor(renderer, 50, 50, 50, 255);
SDL_RenderClear(renderer);
}
SDL_RenderPresent(renderer);
SDL_Delay(16);
}
// Stop background thread
if (bg_data) {
*bg_data->running = 0;
SDL_WaitThread(bg_thread, NULL);
SDL_DestroyMutex(bg_data->lock);
free(bg_data->running);
free(bg_data);
}
for (int i = 0; i < num_images; i++)
free_texture(textures[i]);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
IMG_Quit();
SDL_Quit();
for (int i = 0; i < num_images; i++)
free(images[i]);
return 0;
}