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/**
* @file SynapticResynthesis.cpp
* @brief Implementation of the main plugin class
*/
#include "SynapticResynthesis.h"
#include "IPlugPaths.h"
#include "json.hpp"
#include "IPlug_include_in_plug_src.h"
#if IPLUG_EDITOR
#include "plugin_src/ui/IGraphicsUI.h"
#include "plugin_src/ui/controls/UIControls.h"
#endif
#include "plugin_src/transformers/TransformerFactory.h"
#include "plugin_src/PlatformFileDialogs.h"
#include "plugin_src/params/DynamicParamSchema.h"
#include "plugin_src/morph/MorphFactory.h"
#include "plugin_src/modules/WindowCoordinator.h"
#include "plugin_src/modules/WindowModeHelpers.h"
#include <thread>
#include <mutex>
#ifdef AAX_API
#include "IPlugAAX.h"
#endif
SynapticResynthesis::SynapticResynthesis(const InstanceInfo& info)
: Plugin(info, MakeConfig(synaptic::ParameterManager::GetTotalParams(), kNumPresets))
, mBrainManager(&mBrain, &mAnalysisWindow)
, mDSPContext(2)
, mWindowCoordinator(&mAnalysisWindow, &mDSPContext.GetOutputWindow(), &mBrain, &mDSPContext.GetChunker(), &mParamManager, &mBrainManager)
, mUISyncManager(this, &mBrain, &mBrainManager, &mParamManager, &mWindowCoordinator, &mDSPConfig)
{
// Register progress overlay manager for multi-instance support
synaptic::ui::ProgressOverlayManager::Register(this, &mProgressOverlayMgr);
synaptic::ui::ProgressOverlayManager::SetCurrentContext(&mProgressOverlayMgr);
GetParam(kInGain)->InitGain("Input Gain", 0.0, -70, 12.);
GetParam(kOutGain)->InitGain("Output Gain", 0.0, -70, 12.);
GetParam(kAGC)->InitBool("AGC", false);
GetParam(kWindowLock)->InitBool("Window Lock", true);
#if IPLUG_EDITOR
// IGraphics UI setup
mMakeGraphicsFunc = [&]() {
return igraphics::MakeGraphics(*this, PLUG_WIDTH, PLUG_HEIGHT, PLUG_FPS, GetScaleForScreen(PLUG_WIDTH, PLUG_HEIGHT));
};
mLayoutFunc = [this](igraphics::IGraphics* pGraphics) {
if (pGraphics)
{
mUI = std::make_unique<synaptic::ui::SynapticUI>(pGraphics);
mUI->build();
}
};
#endif
MakePreset("One", -70.);
MakePreset("Two", -30.);
MakePreset("Three", 0.);
// Initialize DSP Context
mDSPContext.Init(this, &mParamManager, &mBrain, mDSPConfig);
// Initialize analysis window
mAnalysisWindow.Set(synaptic::Window::Type::Hann, mDSPConfig.chunkSize);
mBrain.SetWindow(&mAnalysisWindow);
// Configure UISyncManager with DSP context reference
mUISyncManager.SetDSPContext(&mDSPContext, &mDSPContext.GetChunker());
// Initialize parameters
mParamManager.InitializeCoreParameters(this, mDSPConfig);
mParamManager.InitializeTransformerParameters(this);
// Set ParameterManager context for parameter change handling
mParamManager.SetContext(
this,
&mDSPConfig,
&mDSPContext,
&mBrain,
&mAnalysisWindow,
&mWindowCoordinator,
&mBrainManager,
&mUISyncManager
);
}
SynapticResynthesis::~SynapticResynthesis()
{
// Unregister progress overlay manager
synaptic::ui::ProgressOverlayManager::Unregister(this);
}
void SynapticResynthesis::ProcessBlock(sample** inputs, sample** outputs, int nFrames)
{
mDSPContext.ProcessBlock(inputs, outputs, nFrames, this, mDSPConfig, &mParamManager);
}
void SynapticResynthesis::OnReset()
{
auto sr = GetSampleRate();
// Pull current values from IParams into DSPConfig
const int chunkSizeIdx = mParamManager.GetChunkSizeParamIdx();
const int bufferWindowIdx = mParamManager.GetBufferWindowParamIdx();
const int algorithmIdx = mParamManager.GetAlgorithmParamIdx();
const int outputWindowIdx = mParamManager.GetOutputWindowParamIdx();
const int analysisWindowIdx = mParamManager.GetAnalysisWindowParamIdx();
const int enableOverlapIdx = mParamManager.GetEnableOverlapParamIdx();
if (chunkSizeIdx >= 0) mDSPConfig.chunkSize = std::max(1, GetParam(chunkSizeIdx)->Int());
if (bufferWindowIdx >= 0) mDSPConfig.bufferWindowSize = std::max(1, GetParam(bufferWindowIdx)->Int());
if (algorithmIdx >= 0) mDSPConfig.algorithmId = GetParam(algorithmIdx)->Int();
if (outputWindowIdx >= 0) mDSPConfig.outputWindowMode = synaptic::WindowMode::ParamToConfig(GetParam(outputWindowIdx)->Int());
if (analysisWindowIdx >= 0) mDSPConfig.analysisWindowMode = synaptic::WindowMode::ParamToConfig(GetParam(analysisWindowIdx)->Int());
if (enableOverlapIdx >= 0) mDSPConfig.enableOverlapAdd = GetParam(enableOverlapIdx)->Bool();
mWindowCoordinator.UpdateBrainAnalysisWindow(mDSPConfig);
mDSPContext.OnReset(sr, GetBlockSize(), NInChansConnected(), this, mDSPConfig, &mParamManager, &mBrain);
mWindowCoordinator.UpdateChunkerWindowing(mDSPConfig, mDSPContext.GetTransformerRaw());
SetLatency(mDSPContext.ComputeLatencySamples(mDSPConfig.chunkSize, mDSPConfig.bufferWindowSize));
// Schedule UI updates
mUISyncManager.SetPendingUpdate(synaptic::PendingUpdate::BrainSummary);
mUISyncManager.SetPendingUpdate(synaptic::PendingUpdate::RebuildTransformer);
mUISyncManager.SetPendingUpdate(synaptic::PendingUpdate::RebuildMorph);
mUISyncManager.SetPendingUpdate(synaptic::PendingUpdate::DSPConfig);
}
bool SynapticResynthesis::OnMessage(int msgTag, int ctrlTag, int dataSize, const void* pData)
{
return mUISyncManager.OnMessage(msgTag, ctrlTag, dataSize, pData);
}
void SynapticResynthesis::OnUIOpen()
{
Plugin::OnUIOpen();
#if IPLUG_EDITOR
if (mUI)
{
mUISyncManager.SetUI(mUI.get());
}
#endif
}
void SynapticResynthesis::OnUIClose()
{
Plugin::OnUIClose();
mUISyncManager.OnUIClose();
#if IPLUG_EDITOR
mUI.reset();
#endif
}
void SynapticResynthesis::OnIdle()
{
// Set context for this plugin instance during idle processing
synaptic::ui::ProgressOverlayManager::SetCurrentContext(&mProgressOverlayMgr);
mUISyncManager.OnIdle();
}
void SynapticResynthesis::OnRestoreState()
{
Plugin::OnRestoreState();
mUISyncManager.OnRestoreState();
}
void SynapticResynthesis::OnParamChange(int paramIdx)
{
mParamManager.OnParamChange(paramIdx);
}
void SynapticResynthesis::ProcessMidiMsg(const IMidiMsg& msg)
{
TRACE;
msg.PrintMsg();
SendMidiMsg(msg);
}
bool SynapticResynthesis::SerializeState(IByteChunk& chunk) const
{
if (!Plugin::SerializeState(chunk)) return false;
return mStateSerializer.SerializeBrainState(chunk, mBrain, mBrainManager);
}
int SynapticResynthesis::UnserializeState(const IByteChunk& chunk, int startPos)
{
int pos = Plugin::UnserializeState(chunk, startPos);
if (pos < 0) return pos;
pos = mStateSerializer.DeserializeBrainState(chunk, pos, mBrain, mBrainManager);
mBrain.SetUseCompactFormat(mBrain.WasLastLoadedInCompactFormat());
mBrain.SetWindow(&mAnalysisWindow);
mUISyncManager.SetPendingUpdate(synaptic::PendingUpdate::BrainSummary);
mUISyncManager.SetPendingUpdate(synaptic::PendingUpdate::DSPConfig);
mUISyncManager.SetPendingUpdate(synaptic::PendingUpdate::RebuildTransformer);
mUISyncManager.SetPendingUpdate(synaptic::PendingUpdate::RebuildMorph);
return pos;
}