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Move to picoc instead of lua #12

@jakibaki

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@jakibaki

Picoc is a c-interpreter which imo makes much sense than lua since we have native pointers and proper types.

With #11 this will enable users to just access process-memory from a pointer inside the c-script so they can for example define structs and directly point that struct to game-memory.

Since unlike lua this doesn't have speed as its target performance is going to suffer a bit though the ability to access native pointers removes the need to copy memory all the time so it might actually be faster.

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