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Releases: intentor/adic

v2.19.1

19 Jul 01:34

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Changelog

Event Caller extension

  • Fix incorrect checking of already added bindings. [Issue #51]

Installation

Import Intentor_Adic_v2.19.1.unitypackage into your Unity 3D project.

If you need Adic binaries, add the Adic.Framework.dll and Adic.Extensions.dll into your project (e.g. under a Vendor or Plugins folder).

v2.19

13 Jul 00:49

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Changelog

Framework

  • Add instance resolution mode, so it's possible to return null on types that are not bound to the container. [Resolves #46]
  • Fix singleton instances being created for each binding type. [Issue #44]

Event Caller extension

  • Fix adding of already added binding. [Issue #44]
  • Update Time.deltaTime conditional to use Mathf.Approximately instead of direct comparison. [Issue #44]

Installation

Import Intentor_Adic_v2.19.unitypackage into your Unity 3D project.

If you need Adic binaries, add the Adic.Framework.dll and Adic.Extensions.dll into your project (e.g. under a Vendor or Plugins folder).

v2.18

23 Mar 13:00

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Bindings Printer Extension

  • Updated rendering to use GUILayout methods.
  • Fix ScrollView when displaying lots of bindings.

Context Root extension

  • Added base type for children injection on scenes.
  • Added inactive game objects selection when injecting on children of the root.
  • Fixed making scene dirty when changing values on inspector during Play Mode.

Installation

Import Intentor_Adic_v2.18.unitypackage into your Unity 3D project.

If you need Adic binaries, add the Adic.Framework.dll and Adic.Extensions.dll into your project (e.g. under a Vendor or Plugins folder).

v2.17

12 Feb 22:10

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Changelog

Framework

  • Added support for Windows 10 Phone/Universal Apps (IL2CPP) and WebGL.

Installation

Import Intentor_Adic_v2.17.unitypackage into your Unity 3D project.

If you need Adic binaries, add the Adic.Framework.dll and Adic.Extensions.dll into your project (e.g. under a Vendor or Plugins folder).

v2.16.3

01 Feb 13:38

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Context Root extension

  • Fixed adding container by type on iOS devices.

Installation

Import Intentor_Adic_v2.16.3.unitypackage into your Unity 3D project.

If you need Adic binaries, add the Adic.Framework.dll and Adic.Extensions.dll into your project (e.g. under a Vendor or Plugins folder).

v2.16.2

15 Jan 17:49

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Changelog

Context Root extension

  • Fixed children inspector fields display of ContextRoot.

Installation

Import Intentor_Adic_v2.16.2.unitypackage into your Unity 3D project.

If you need Adic binaries, add the Adic.Framework.dll and Adic.Extensions.dll into your project (e.g. under a Vendor or Plugins folder).

v2.16.1

05 Jan 23:30

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Changelog

Context Root extension

  • Fixed editor ExecutionOrderUtils script location, which was preventing build generation.

Installation

Import Intentor_Adic_v2.16.1.unitypackage into your Unity 3D project.

If you need Adic binaries, add the Adic.Framework.dll and Adic.Extensions.dll into your project (e.g. under a Vendor or Plugins folder).

v2.16

05 Jan 17:36

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Changelog

Context Root extension

  • Added automatic MonoBehaviour injection on scenes. [Issue #37]
  • Added ContextRootEditor to include option to set script execution order of game roots. [Issue #38]

Installation

Import Intentor_Adic_v2.16.unitypackage into your Unity 3D project.

If you need Adic binaries, add the Adic.Framework.dll and Adic.Extensions.dll into your project (e.g. under a Vendor or Plugins folder).

v2.15.2

05 Oct 13:37

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Mono Injection extension

  • Fixed singleton MonoBehaviour duplicate injection call. [Issue #35]

Installation

Import Intentor_Adic_v2.15.2.unitypackage into your Unity 3D project.

If you need Adic binaries, add the Adic.Framework.dll and Adic.Extensions.dll into your project (e.g. under a Vendor or Plugins folder).

v2.15.1

30 Sep 12:15

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Framework

  • Added catch for ReflectionTypeLoadException when reading assemblies for type inspection.

Installation

Import Intentor_Adic_v2.15.1.unitypackage into your Unity 3D project.

If you need Adic binaries, add the Adic.Framework.dll and Adic.Extensions.dll into your project (e.g. under a Vendor or Plugins folder).