What feature are you suggesting?
Overview:
Acces skeleton bones from UE.
Smaller Details:
I am using and implemented skeleton bones from another Airsim variant and I would like to bring it here.
I am working on pr.
Nature of Request:
Should I create another Annotation struct or add to extend the existing one?
The information can be hold with std::vector<std::pair<std::string, Vector2>> skeleton;
Do we need Vector3 information to the bone?
Why would this feature be useful?
Useful for machine learning.
What feature are you suggesting?
Overview:
Acces skeleton bones from UE.
Smaller Details:
I am using and implemented skeleton bones from another Airsim variant and I would like to bring it here.
I am working on pr.
Nature of Request:
Should I create another Annotation struct or add to extend the existing one?
The information can be hold with std::vector<std::pair<std::string, Vector2>> skeleton;
Do we need Vector3 information to the bone?
Why would this feature be useful?
Useful for machine learning.