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Add skeleton bone information to annotation #134

@Kokika

Description

@Kokika

What feature are you suggesting?

Overview:

Acces skeleton bones from UE.

Smaller Details:

I am using and implemented skeleton bones from another Airsim variant and I would like to bring it here.
I am working on pr.

Nature of Request:

Should I create another Annotation struct or add to extend the existing one?
The information can be hold with std::vector<std::pair<std::string, Vector2>> skeleton;
Do we need Vector3 information to the bone?

Why would this feature be useful?

Useful for machine learning.

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