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Game client isn't Multi-world aware [BUG] #17

@gazmania

Description

@gazmania

What were you trying to do, what did you expect to happen?
Create a seperate world instance and transport the player to it

What actually happened?
The server successfully transports to the world (based on logging in the onPlayerJoin() and onPlayerLeave() methods) but nothing happens on the UI. The Original map is still there, entities that have been created in the default world are still there, the playercontroller is now disconnected from the player on the screen, messages for the new world are not sent to the player, background music is still playing.

To Reproduce
https://gist.github.com/gazmania/b4a20e125360b08d0826dd4755e2c721

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n/a

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