diff --git a/tutorials/shaders/shader_reference/spatial_shader.rst b/tutorials/shaders/shader_reference/spatial_shader.rst index d320c537b90..9fd90579de1 100644 --- a/tutorials/shaders/shader_reference/spatial_shader.rst +++ b/tutorials/shaders/shader_reference/spatial_shader.rst @@ -496,7 +496,7 @@ these properties, and if you don't write to them, Godot will optimize away the c +----------------------------------------+--------------------------------------------------------------------------------------------------+ | out float **CLEARCOAT** | Small specular blob added on top of the existing one. If used, Godot calculates clearcoat. | +----------------------------------------+--------------------------------------------------------------------------------------------------+ -| out float **CLEARCOAT_GLOSS** | Gloss of clearcoat. If used, Godot calculates clearcoat. | +| out float **CLEARCOAT_ROUGHNESS** | The roughness of the clearcoat. If used, Godot calculates clearcoat. | +----------------------------------------+--------------------------------------------------------------------------------------------------+ | out float **ANISOTROPY** | For distorting the specular blob according to tangent space. | +----------------------------------------+--------------------------------------------------------------------------------------------------+