Your Godot version: 4.7
Issue description: The "move_and_slide" method description for "CharacterBody2D" says that it modifies velocity when a slide collision occurs which just isn't true for floating character bodies, as the velocity stays the same no matter what unlike grounded character bodies
URL to the documentation page (if already existing): https://docs.godotengine.org/en/stable/classes/class_characterbody2d.html
Your Godot version: 4.7
Issue description: The "move_and_slide" method description for "CharacterBody2D" says that it modifies velocity when a slide collision occurs which just isn't true for floating character bodies, as the velocity stays the same no matter what unlike grounded character bodies
URL to the documentation page (if already existing): https://docs.godotengine.org/en/stable/classes/class_characterbody2d.html