Currently, only a single audio sink (the "engine") can pull audio out of the graph to play it. It would be nice to support multiple (concurrent) audio sinks though, possibly by using a "delegating" engine that passes the audio data to all connected outputs.
Currently, only a single audio sink (the "engine") can pull audio out of the graph to play it. It would be nice to support multiple (concurrent) audio sinks though, possibly by using a "delegating" engine that passes the audio data to all connected outputs.