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TURN server startup race condition #163

@gfodor

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@gfodor

I have a Jellyfish server with a client that auto reconnects and lazily creates a room. I noticed that if many clients are concurrently creating rooms there is a race condition trying to start the TURN server (so multiple attempts are made, and all but one fail on :eaddrinuse) - this can be mitigated by starting the TURN server first before any rooms are created.

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