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For my first donation I decided to add a SUPPORTERS.md file where there is a list of people who decided to financially support this plugin. I will never ask for anything in return for the free service I want to offer to Godot's community, but it will always be an act of kindness that will encourage me to keep my plugins and projects updated.
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Here's the [Supporters List](./SUPPORTERS.md)
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### What do I want for a v-1.0.0 ?
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The first complete and released version will be set once the main operations you can do on GitHub browser and app will be available in this addon (ex. Committing and Pushing, Branching, Pulling) placed side by side with a full error handling.
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### About Updates
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**Since v0.7.5 I've decided to not update this plugin anymore.**
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It doesn't mean this plugin won't be supported anymore, or I will abandon it: I'm planning to fully migrate this project from a simple GDScript addon to a C++ module for Godot.
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Eventual bugfixes and additional little features will still be implemented if they are needed to support all platforms and to stay updated to Godot Engine's new version, but due to GDScript and Godot limits, I'll migrate the whole code to a C++, fully implemented and optimized GitHub module.
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Please, watch this project or join Discord groups I've mentioned in this page to get all updates.
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# Disclaimer
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This addon was built for a **personal use** intention. It was released as an open source plugin in the hope that it could be useful to the Godot Engine Community.
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> This text file was created via [TextEditor Integration](https://github.com/fenix-hub/godot-engine.text-editor) inside Godot Engine's Editor.
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