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Merge pull request #60 from fenix-hub/v1.2.0
V1.2.0
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.gitignore

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# Plugin specific ignores
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screenshots/
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resources/
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user/

README.md

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[![version](https://img.shields.io/badge/plugin%20version-1.1.0-blue)](https://github.com/fenix-hub/godot-engine.github-integration)
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[![updates](https://img.shields.io/badge/plugin%20updates-on%20discord-purple)](https://discord.gg/JNrcucg)
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[![version](https://img.shields.io/badge/plugin%20version-1.2.0-blue)](https://github.com/fenix-hub/godot-engine.github-integration)
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[![updates](https://img.shields.io/badge/plugin%20updates-on%20discord-purple)](https://discord.gg/KnJGY9S)
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[![paypal](https://img.shields.io/badge/donations-PayPal-cyan)](https://paypal.me/NSantilio?locale.x=it_IT)
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Check my **[Discord](https://discord.gg/KnJGY9S)** to stay updated on this repository.
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A complete GitHub integration for your Godot Editor! Manage your project without even opening your browser.
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Author: *"Nicolo (fenix) Santilio"*
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Version: *1.1.0*
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Version: *1.2.0*
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Wiki: *[supported](https://github.com/fenix-hub/godot-engine.github-integration/wiki)*
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Godot Version: *3.2.3beta1*
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VERSION.md

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*added*
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- *fast social button to header:* you can now join the social I share in the README with some buttons in the header.
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-----------------
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**version 1.2.0**
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*fixed*
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- dark theme fixed
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*added*
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- *collaborations:* you can now invite other users for a collaboration in your repositories. If the user has been invited successfully, they will receive an email with an invitation to accept/decline. Users that have repositories in collaboration will see these repositories marked with a new icon inside their repositories list. Collaborators can work with this repositories as they are their own repositories (based on the permissions granted), so teamworking will be much faster.
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> This text file was created via [TextEditor Integration](https://github.com/fenix-hub/godot-engine.text-editor) inside Godot Engine's Editor.
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addons/github-integration/plugin.cfg

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name="GitHub integration"
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description="Plugin to integrate GitHub requests directly via Godot Engine Editor"
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author="Nicolo (fenix) Santilio"
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version="1.1.0"
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version="1.2.0"
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script="scripts/github-integration.gd"

addons/github-integration/scenes/GitHub.tscn

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[node name="VersionCheck" type="HTTPRequest" parent="."]
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[node name="SingIn" parent="." instance=ExtResource( 6 )]
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visible = false
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margin_top = 48.0
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rect_clip_content = true
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[node name="UserPanel" parent="." instance=ExtResource( 7 )]
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visible = false
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margin_top = 48.0
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rect_clip_content = true
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rect_clip_content = true
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[node name="loading" parent="." instance=ExtResource( 3 )]
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visible = true
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margin_top = 48.0
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color = Color( 0, 0, 0, 0.627451 )

addons/github-integration/scenes/Header.tscn

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addons/github-integration/scenes/NormalBtn.tscn

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anchor_bottom = 0.053
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margin_right = 0.191994
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margin_bottom = 0.199999
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custom_colors/font_color_disabled = Color( 0.415686, 0.45098, 0.490196, 1 )
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custom_colors/font_color = Color( 0.415686, 0.45098, 0.490196, 1 )
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text = "normal button"
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__meta__ = {
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"_edit_use_anchors_": false

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