hi, I am acutally quite confused with which one is the final result to be imported into Unreal. since i am new to hair rendering, i appolgize if i ask any stupid question.
According to the folder names, i suppose the strands_reconstruction folder is where the strand file locate, but in that folder, there is only a stage2 folder, and inside it, there is only a cfg_args and a checkpoints folder, which include some .pth files.

another possible location is under /curve_reconstruction/stage3/strands, there is a 10000_strands.ply. this is most likely to be the final result? but i searched on google,and i did not find any strand based hair rendering doc that use .ply file..
I am not sure if it's the reason that i am not familiar with strand file usage or is it because something wrong happended during the training so i did not get the correct result. any suggestions would be appreciate~ thanks in advance
hi, I am acutally quite confused with which one is the final result to be imported into Unreal. since i am new to hair rendering, i appolgize if i ask any stupid question.

According to the folder names, i suppose the strands_reconstruction folder is where the strand file locate, but in that folder, there is only a stage2 folder, and inside it, there is only a cfg_args and a checkpoints folder, which include some .pth files.
another possible location is under /curve_reconstruction/stage3/strands, there is a 10000_strands.ply. this is most likely to be the final result? but i searched on google,and i did not find any strand based hair rendering doc that use .ply file..
I am not sure if it's the reason that i am not familiar with strand file usage or is it because something wrong happended during the training so i did not get the correct result. any suggestions would be appreciate~ thanks in advance