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Client.h
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126 lines (101 loc) · 2.39 KB
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//
// Created by Jesse on 2019-01-09.
//
#ifndef CPP_CHAT_CLIENT_CLIENT_H
#define CPP_CHAT_CLIENT_CLIENT_H
#ifdef _WIN32
#else
#include <pthread.h>
#endif
#include <thread>
#include <string.h>
#include "Application.h"
#include "vusocket.h"
#include "CircularLineBuffer.h"
#define BUFFER_LENGTH 400
struct Message {
char in[BUFFER_LENGTH];
char out[BUFFER_LENGTH];
};
enum class ConnStatus {
IN_PROGRESS,
SUCCESS,
BUSY,
FAILED,
QUIT
};
class Client : public Application {
private:
struct Message message;
ConnStatus loginStatus;
bool SendUserName();
ConnStatus ReceiveResponseFromServer();
/**
* You are free to add new member variables and methods here if needed.
* Please do not remove the ones that are already here.
*/
SOCKET sock;
std::thread socketThread, stdinThread;
CircularLineBuffer socketBuffer, stdinBuffer;
/**
* Assignment 2
*
* See the lab manual for the assignment description.
*/
void tick() override;
/**
* Assignment 4
*
* See the lab manual for the assignment description.
*/
int readFromStdin();
/**
* Assignment 4
*
* See the lab manual for the assignment description.
*/
int readFromSocket();
inline void threadReadFromStdin() {
while (!isStopped()) {
auto res = readFromStdin();
if (res < 0) {
stopApplication();
}
}
}
inline void threadReadFromSocket() {
while (!isStopped()) {
auto res = readFromSocket();
if (res < 0) {
stopApplication();
}
}
}
void createSocketAndLogIn();
void closeSocket();
inline void startThreads() {
socketThread = std::thread(&Client::threadReadFromSocket, this);
stdinThread = std::thread(&Client::threadReadFromStdin, this);
}
inline void stopThreads() {
this->stopApplication();
socketThread.join();
stdinThread.join();
}
public:
inline ~Client() override {
closeSocket();
stopThreads();
}
/**
* Assignment 1
*
* See the lab manual for the assignment description.
*/
inline void setup() override {
loginStatus = ConnStatus::IN_PROGRESS;
createSocketAndLogIn();
startThreads();
}
};
#endif //CPP_CHAT_CLIENT_CLIENT_H