Replies: 2 comments 12 replies
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It is impossible to create a window without bringing in a windowing implementation, Windowing.Common is just abstractions. You could create your own Windowing.Common implementation using User32 if you wanted, but it’s far easier to just use one of our precanned implementations. |
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Anyway, thanks for the answer. |
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Since I want to develop a D2d program, I shouldn't have any need to bring Glfw and SDL, right?
Why force developers to choose one of the two here?
Isn't it good to directly encapsulate the native win32api?
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