-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathserver.py
More file actions
85 lines (71 loc) · 2.69 KB
/
server.py
File metadata and controls
85 lines (71 loc) · 2.69 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
import socket
import threading
import pickle
import logging
from queue import Queue
class Server(object):
def __init__(self, host=socket.gethostname(), port=6000):
self.s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.s.bind((host,port))
self.s.listen(10)
self.connections = {}
# 100 message backlog
self.queue = Queue(maxsize=100)
# logging
self.logger = logging.getLogger(__name__)
logging.basicConfig(filename='bear_server.log',format='%(asctime)s:%(levelname)s:%(message)s',level=logging.INFO,datefmt='%m/%d/%Y %I:%M:%S%p')
def accept_connections(self):
while True:
client, client_addr = self.s.accept()
username = client.recv(1024).decode()
# let other users know that someone joined
self.queue.put(('SERVER',username+' joined'))
self.connections[username] = client
self.logger.info('Connection accepted from user %s, IP %s on port %s',username,client_addr[0],client_addr[1])
# start thread for client
thread = threading.Thread(target=self.client_handler,args=(client,username))
# daemon so program will exit if main thread is killed
thread.daemon = True
thread.start()
def client_handler(self, client, username):
while True:
try:
username, message = pickle.loads(client.recv(1024))
except EOFError: # client has disconnected
break
if not message: # client has disconnected
break
elif message == '!here':
# user requested list of current users, dont put in queue because this only gets sent to particular user
self.logger.info('%s requested list of usernames',username)
usernames = [k for k,v in self.connections.items()]
msg = ('USERNAMES',usernames)
client.sendall(pickle.dumps(msg))
else:
# user sent a normal message to be broadcast
self.logger.info('%s sent a message',username)
self.queue.put((username, message))
client.close()
del self.connections[username]
self.logger.info('%s closed connection',username)
# let other users know someone left
self.queue.put(('SERVER',username+' left'))
def send_messages(self):
while True:
if not self.queue.empty():
m = self.queue.get()
msg = pickle.dumps(m)
for client in self.connections.values():
client.sendall(msg)
self.logger.info('Message from %s was broadcast',m[0])
def start(self):
accept = threading.Thread(target=self.accept_connections)
send = threading.Thread(target=self.send_messages)
accept.start()
send.start()
if __name__ == '__main__':
try:
server = Server()
server.start()
except Exception as e:
server.logger.exception(e)