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Merge pull request #8 from docsforadobe/users/bbb/26.0_SDK
Plug-in --> Plugin
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docs/importers/getting-started.md

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## Try the Sample Importer Plug-ins
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## Try the Sample Importer Plugins
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Choose which one of the three sample importers matches closest with your desired functionality.
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docs/importers/structure-descriptions.md

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} imImageInfoRec;
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```
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### Plug-in Info
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### Plugin Info
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| Member | Description |
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| ------------------------ | --------------------------------------------------------------------------------------------------------------- |

docs/intro/document-overview.md

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All developers should read this chapter, and browse through chapters two and three before diving too deep into plugin development.
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[Resources](../resources/resources.md) is a short chapter that describes the Premiere Pro-specific resources used by plugins, including the Plug-in Property List (PiPL).
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[Resources](../resources/resources.md) is a short chapter that describes the Premiere Pro-specific resources used by plugins, including the Plugin Property List (PiPL).
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[Universals](../universals/universals.md) documents concepts, data types, and structures used throughout the APIs. It also describes suites and functions used by more than one type of plugin.
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docs/intro/load-em-up.md

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# Load Em Up
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## Plug-in Caching
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## Plugin Caching
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On its first launch, Premiere Pro loads all the plugins, reads the [Plug-In Property Lists (PiPL) Resource](../resources/pipl-resource.md), and sends any startup selectors to determine the plugins' capabilities. To speed up future application launches, it saves some of these capabilities in what we call the plugin cache (the registry on Windows, a Property List file on macOS).
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## Resolving Plug-in Loading Problems
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## Resolving Plugin Loading Problems
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There are various tools to help in the development process.
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docs/intro/localization.md

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The language used by Premiere Pro is decided by the user during installation.
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Plug-ins can determine this setting from the following locations:
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Plugins can determine this setting from the following locations:
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On Windows, in the registry at `HKEY_CURRENT_USER\Software\Adobe\Premiere Pro\[version]`, in a key named `"Language"`.
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docs/intro/plugin-installation.md

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# Plug In Installation
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Plug-ins must have an installer. This simplifies installation by the user, provides more compact distribution, and ensures all the pieces are installed correctly.
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Plugins must have an installer. This simplifies installation by the user, provides more compact distribution, and ensures all the pieces are installed correctly.
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Create a container folder for your plug-in(s) to minimize user confusion.
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Create a container folder for your plugin(s) to minimize user confusion.
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Don't unintentionally overwrite existing plugins, or replace newer versions.
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Starting in CC 2015.3, **control surface plugins** should be installed here:
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`/Library/Application Support/Adobe/Common/Plug-ins/ControlSurface/`
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`/Library/Application Support/Adobe/Common/Plugins/ControlSurface/`
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**For sequence presets:**
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Third-party installers can start from this path, and then modify the string to build the path to the language-specific effect presets.
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**Prior to CC**, the only path given in the registry was the common plug-in path for the most recently installed version of Premiere Pro:
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**Prior to CC**, the only path given in the registry was the common plugin path for the most recently installed version of Premiere Pro:
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HKEY_LOCAL_MACHINE/Software/Adobe/Premiere Pro/CurrentVersion
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The **common plugin location** was at:
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`/Library/Application Support/Adobe/Common/Plug-ins/[version]/MediaCore/`
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`/Library/Application Support/Adobe/Common/Plugins/[version]/MediaCore/`
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Starting in CC 2015.3, **control surface plugins** should be installed here:
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`/Library/Application Support/Adobe/Common/Plug-ins/ControlSurface/`
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`/Library/Application Support/Adobe/Common/Plugins/ControlSurface/`
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Following OS X Code Signing guidelines, plugins should be installed in this separate shared location rather than in the application bundle.
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## Plugin Naming Conventions
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On Windows, Premiere Pro plugins must have the file extension ".prm". On macOS, they have the file extension ".bundle". Other supported plug-in standards use their conventional file extensions: ".aex" for After Effects plugins, ".dll" for VST plugins.
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On Windows, Premiere Pro plugins must have the file extension ".prm". On macOS, they have the file extension ".bundle". Other supported plugin standards use their conventional file extensions: ".aex" for After Effects plugins, ".dll" for VST plugins.
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While it is not required for your plugin to load, naming your plugins using the plugin type as a prefix (e.g. ImporterSDK, FilterSDK, etc.) will help reduce user confusion.
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docs/intro/premiere-pro-plugin-types.md

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| | In CS6.x and previous versions, support was limited to version 2.4. |
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+-------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| ASIO | An ASIO driver is often provided in addition to a transmit plug-in, to provide audio output during editing, playback, and Export To Tape. |
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| ASIO | An ASIO driver is often provided in addition to a transmit plugin, to provide audio output during editing, playback, and Export To Tape. |
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| | |
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| | Prior to CS6, an ASIO driver was required to support audio input for voiceover recording in the audio mixer. On macOS, a Core Audio component may be provided rather than an ASIO driver. |
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### Plug-in Support Across Adobe Video and Audio Applications
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### Plugin Support Across Adobe Video and Audio Applications
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This chart shows which third-party plugins are supported by the various Video and Audio applications.
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### Premiere Elements Plug-in Support
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### Premiere Elements Plugin Support
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Premiere Elements uses the same core libraries for plug-in support that Premiere Pro does, although Premiere Elements is 32-bit, whereas Premiere Pro is 64-bit starting with CS5.
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Premiere Elements uses the same core libraries for plugin support that Premiere Pro does, although Premiere Elements is 32-bit, whereas Premiere Pro is 64-bit starting with CS5.
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| Premiere Elements version | Equivalent Premiere Pro API version |
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It's always important to test the plug-in fully in each application before advertising compatibility.
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It's always important to test the plugin fully in each application before advertising compatibility.
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Check out [Guidelines for Exporters in Premiere Elements](../exporters/additional-details.md#guidelines-for-exporters-in-premiere-elements) for instructions on how to set up your exporter to be used in Premiere Elements.
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Plugins are DLLs on Windows, and Carbon or Cocoa Bundles on macOS.
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Plug-ins in the \\Plug-ins[language] folder, and any of its subfolders, will be loaded at launch.
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Plugins in the \\Plugins[language] folder, and any of its subfolders, will be loaded at launch.
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Only one plug-in per file is parsed, unlike After Effects and Photoshop plugins, which can contain multiple entry points.
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Only one plugin per file is parsed, unlike After Effects and Photoshop plugins, which can contain multiple entry points.

docs/intro/sample-projects.md

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You'll need to specify some settings so that the plugins are built into a folder where they will be loaded by the application you are developing for.
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We recommend plugins be built into the following folder for macOS: `/Library/Application Support/Adobe/Common/Plug-ins/[version]/MediaCore/`
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We recommend plugins be built into the following folder for macOS: `/Library/Application Support/Adobe/Common/Plugins/[version]/MediaCore/`
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Version is locked at 7.0 for all CC versions, or CSx for earlier versions.
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For example: `/Library/Application Support/Adobe/Common/Plug-ins/7.0/MediaCore/`
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For example: `/Library/Application Support/Adobe/Common/Plugins/7.0/MediaCore/`
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or: `/Library/Application Support/Adobe/Common/Plug-ins/CS6/MediaCore/`
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or: `/Library/Application Support/Adobe/Common/Plugins/CS6/MediaCore/`
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and the following path for Windows:
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`[Program Files]\Adobe\Common\Plugins\[version]\MediaCore\\`
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for example: `C:\Program Files\Adobe\Common\Plug-ins\7.0\MediaCore\\`
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for example: `C:\Program Files\Adobe\Common\Plugins\7.0\MediaCore\\`
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or: `C:\Program Files\Adobe\Common\Plug-ins\CS6\MediaCore\\`
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or: `C:\Program Files\Adobe\Common\Plugins\CS6\MediaCore\\`
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3. In the *User variables*, create a new variable named PREMSDKBUILDPATH, with the path as described above. (e.g. "C:Program FilesAdobeCommonPlug-ins[version]MediaCore").
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3. In the *User variables*, create a new variable named PREMSDKBUILDPATH, with the path as described above. (e.g. "C:Program FilesAdobeCommonPlugins[version]MediaCore").
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docs/intro/whats-new.md

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## What's New in 24.0
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With the removal of Capture functionality from Premiere Pro, support for Record modules and Device Control plug-ins have been removed from the SDK.
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With the removal of Capture functionality from Premiere Pro, support for Record modules and Device Control plugins have been removed from the SDK.
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## What's New in 15.4
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The Transmit API has been expanded to enable multiple audio outputs, and plug-ins which stream video and audio information.
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The Transmit API has been expanded to enable multiple audio outputs, and plugins which stream video and audio information.
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docs/resources/pipl-resource.md

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# Plug-In Property Lists (PiPL) Resource
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For many plugin types, Premiere loads a PiPL (Plug-in Property List) resource. The PiPL is described in a file with a ".r" extension.
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For many plugin types, Premiere loads a PiPL (Plugin Property List) resource. The PiPL is described in a file with a ".r" extension.
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The complete PiPL syntax is described in PiPL.r.
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