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index.js
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181 lines (163 loc) · 5.15 KB
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document.addEventListener('DOMContentLoaded', () => {
const grid = document.querySelector('.grid')
const doodler = document.createElement('div')
let doodlerLeftSpace = 50
let startPoint = 150
let doodlerBottomSpace = startPoint
let platformCount = 5
let platforms = []
let upTimerId
let downTimerId
let isJumping = true
let isGoingLeft = false
let isGoingRight = false
let leftTimerId
let rightTimerId
let isGameOver = false
let score = 0
function createDoodler() {
grid.appendChild(doodler)
doodler.classList.add('doodler')
doodlerLeftSpace = platforms[0].left
doodler.style.left = doodlerLeftSpace + 'px'
doodler.style.bottom = doodlerBottomSpace + 'px'
}
class Platform {
constructor(newPlatBottom){
this.bottom = newPlatBottom
this.left = Math.random() * 315
this.visual = document.createElement('div')
const visual = this.visual
visual.classList.add('platform')
visual.style.left = this.left + 'px'
visual.style.bottom = this.bottom + 'px'
grid.appendChild(visual)
}
}
function createPlatforms() {
for (let i = 0; i < platformCount; i++){
let platGap = 600 / platformCount
let newPlatBottom = 100 + i * platGap
let newPlatform = new Platform(newPlatBottom)
platforms.push(newPlatform)
console.log(platforms)
}
}
function movePlatforms() {
if (doodlerBottomSpace > 200){
platforms.forEach(platform => {
platform.bottom -= 4
let visual = platform.visual
visual.style.bottom = platform.bottom + 'px'
if (platform.bottom < 10) {
let firstPlatform = platforms[0].visual
firstPlatform.classList.remove('platform')
platforms.shift()
score++
console.log(platforms)
let newPlatform = new Platform(600)
platforms.push(newPlatform)
}
})
}
}
function jump() {
clearInterval(downTimerId)
isJumping = true
upTimerId = setInterval(function () {
doodlerBottomSpace += 20
doodler.style.bottom = doodlerBottomSpace + 'px'
if (doodlerBottomSpace > startPoint + 200) {
fall()
}
}, 20)
}
function fall() {
clearInterval(upTimerId)
isJumping = false
downTimerId = setInterval(function () {
doodlerBottomSpace -= 5
doodler.style.bottom = doodlerBottomSpace + 'px'
if (doodlerBottomSpace <= 0) {
gameOver()
}
platforms.forEach(platform => {
if (
(doodlerBottomSpace >= platform.bottom) &&
(doodlerBottomSpace <= platform.bottom + 15) &&
((doodlerLeftSpace + 60) >= platform.left) &&
(doodlerLeftSpace <= (platform.left + 85)) &&
!isJumping
){
console.log('landed')
startPoint = doodlerBottomSpace
jump()
}
})
}, 20)
}
function gameOver() {
console.log('GAME OVER')
isGameOver = true
while (grid.firstChild){
grid.removeChild(grid.firstChild)
}
grid.innerHTML = score
clearInterval(upTimerId)
clearInterval(downTimerId)
clearInterval(leftTimerId)
clearInterval(rightTimerId)
}
function control(e) {
if (e.key === "ArrowLeft"){
moveLeft()
} else if (e.key === "ArrowRight") {
moveRight()
} else if (e.key === "Arrowup") {
moveStraight()
}
}
function moveLeft() {
if (isGoingRight) {
clearInterval(rightTimerId)
isGoingRight = false
}
isGoingLeft = true
leftTimerId - setInterval(function () {
if (doodlerLeftSpace >- 0){
doodlerLeftSpace -= 5
doodler.style.left = doodlerLeftSpace + 'px'
} else moveRight()
}, 30)
}
function moveRight() {
if (isGoingLeft){
clearInterval(leftTimerId)
isGoingLeft = false
}
isGoingRight = true
rightTimerId = setInterval(function () {
if (doodlerLeftSpace <= 340) {
doodlerLeftSpace += 5
doodler.style.left = doodlerLeftSpace + 'px'
} else moveLeft
}, 30)
}
function moveStraight () {
isGoingLeft = false
isGoingRight = false
clearInterval(rightTimerId)
clearInterval(leftTimerId)
}
function start() {
if (!isGameOver) {
createPlatforms()
createDoodler()
setInterval(movePlatforms,30)
jump()
document.addEventListener('keyup', control)
}
}
// attach to button
start()
})