fix: prepareLiveChange support processingInfo #10699
nodejs.yml
on: pull_request
nodejs
/
prepare
21s
knip
52s
stylelint
55s
nodejs
/
lint-eslint
1m 49s
nodejs
/
lint-prettier
43s
nodejs
/
lint-check-types
52s
nodejs
/
test-package
1m 48s
Matrix: nodejs / test
Annotations
10 warnings
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nodejs / lint-eslint:
src/component/2d/zones/Zone.tsx#L41
Avoid adjusting state when a prop changes. Instead, adjust "reduceOpacity" directly during render when "props" changes, or refactor your state to avoid this need entirely
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nodejs / lint-eslint:
src/component/2d/zones/Signal.tsx#L40
Avoid adjusting state when a prop changes. Instead, adjust "isHighlighted" directly during render when "props" changes, or refactor your state to avoid this need entirely
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nodejs / lint-eslint:
src/component/2d/zones/Signal.tsx#L38
Avoid adjusting state when a prop changes. Instead, adjust "isHighlighted" directly during render when "props" changes, or refactor your state to avoid this need entirely
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nodejs / lint-eslint:
src/component/2d/ft/Contours.tsx#L90
Unexpected 'todo' comment: 'TODO: make sure preferences are not a...'
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nodejs / lint-eslint:
src/component/1d/ranges/FloatingRanges.tsx#L314
Avoid storing derived state. Instead, compute "bounding" directly during render
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nodejs / lint-eslint:
src/component/1d/multiplicityTree/generateTreeNodes.ts#L28
Unexpected 'todo' comment: 'TODO: make sure spectrumData is not a...'
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nodejs / lint-eslint:
src/component/1d/multiplicityTree/MultiplicityTree.tsx#L246
Do not use Array index in keys
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nodejs / lint-eslint:
src/component/1d/inset/DraggableInset.tsx#L73
Avoid storing derived state. Instead, compute "bounding" directly during render
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nodejs / lint-eslint:
src/component/1d/FloatPublicationString.tsx#L257
Avoid adjusting state when a prop changes. Instead, adjust "bounding" directly during render when "externalBoundingPercent" changes, or refactor your state to avoid this need entirely
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nodejs / lint-eslint:
src/component/1d-2d/components/FloatMoleculeStructures/DraggableStructure.tsx#L63
Avoid storing derived state. Instead, compute "bounding" directly during render
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