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Copy pathagon_graphics.asm
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319 lines (298 loc) · 7.09 KB
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;
; Title: BBC Basic for AGON - Graphics stuff
; Author: Dean Belfield
; Created: 07/08/2022
; Last Updated: 19/08/2022
;
; Modinfo:
; 19/08/2022: Added GETSCHR, POINT
.ASSUME ADL = 0
INCLUDE "equs.inc"
INCLUDE "macros.inc"
INCLUDE "mos_api.inc" ; In MOS/src
SEGMENT CODE
XDEF CLG
XDEF CLRSCN
XDEF MODE
XDEF COLOUR
XDEF GCOL
XDEF MOVE
XDEF PLOT
XDEF DRAW
XDEF POINT
XDEF GETSCHR
XREF OSWRCH
XREF ASC_TO_NUMBER
XREF EXTERR
XREF EXPRI
XREF COMMA
XREF XEQ
XREF NXT
XREF BRAKET
XREF COUNT0
XREF CRTONULL
XREF NULLTOCR
XREF CRLF
XREF EXPR_W2
XREF INKEY1
; CLG: clears the graphics area
;
CLG: VDU 10h
JP XEQ
; CLS: clears the text area
;
CLRSCN: LD A, 0Ch
JP OSWRCH
; MODE n: Set video mode
;
MODE: CALL EXPRI
EXX
VDU 16H
VDU L
CALL CLRSCN ; VDU 22,L should itself do CLRSCN
JP XEQ
; GET(x,y): Get the ASCII code of a character on screen
;
GETSCHR: INC IY
CALL EXPRI ; Get X coordinate
EXX
LD (VDU_BUFFER+0), HL
CALL COMMA
CALL EXPRI ; Get Y coordinate
EXX
LD (VDU_BUFFER+2), HL
CALL BRAKET ; Closing bracket
;
PUSH IX ; Get the system vars in IX
MOSCALL mos_sysvars ; Reset the semaphore
RES.LIL 1, (IX+sysvar_vpd_pflags)
VDU 23 ; Do VDU 23,0,3,x;y;
VDU 0
VDU 3
VDU (VDU_BUFFER+0)
VDU (VDU_BUFFER+1)
VDU (VDU_BUFFER+2)
VDU (VDU_BUFFER+3)
$$: BIT.LIL 1, (IX+sysvar_vpd_pflags)
JR Z, $B ; Wait for the result
LD.LIL A, (IX+sysvar_scrchar) ; Fetch the result in A
OR A ; Check for 00h
SCF ; C = character map
JR NZ, $F ; We have a character, so skip next bit
XOR A ; Clear carry
DEC A ; Set A to FFh
$$: POP IX
JP INKEY1 ; Jump back to the GET command
; POINT(x,y): Get the pixel colour of a point on screen
;
POINT: CALL EXPRI ; Get X coordinate
EXX
LD (VDU_BUFFER+0), HL
CALL COMMA
CALL EXPRI ; Get Y coordinate
EXX
LD (VDU_BUFFER+2), HL
CALL BRAKET ; Closing bracket
;
PUSH IX ; Get the system vars in IX
MOSCALL mos_sysvars ; Reset the semaphore
RES.LIL 2, (IX+sysvar_vpd_pflags)
VDU 23 ; Do VDU 23,0,4,x;y;
VDU 0
VDU 4
VDU (VDU_BUFFER+0)
VDU (VDU_BUFFER+1)
VDU (VDU_BUFFER+2)
VDU (VDU_BUFFER+3)
$$: BIT.LIL 2, (IX+sysvar_vpd_pflags)
JR Z, $B ; Wait for the result
;
; Return the data as a 3 byte number
; &RRGGBB
;
LD.LIL H, (IX+(sysvar_scrpixel+1)) ; G
LD.LIL L, (IX+(sysvar_scrpixel+2)) ; B
EXX
XOR A
LD C, A ; Integer marker
LD H, 0 ; 0
LD.LIL L, (IX+(sysvar_scrpixel+0)) ; R
POP IX
RET
; COLOUR colour
; COLOUR mode,R,G,B
;
; This looks wrong
; COLOUR n must be identical to VDU 17,n
; COLOUR n,m must be identical to VDU 19,n,m,0,0,0
; COLOUR n,r,g,b must be identical to VDU 19,n,16,r,g,b
; See https://mdfs.net/Software/BBCBasic/Porting/VDUSpecs
;
COLOUR: CALL EXPRI ; The colour / mode
EXX
LD A, L
LD (VDU_BUFFER+0), A ; Store first parameter; could be colour or mode at this point
CALL NXT ; Are there any more parameters?
CP ','
JR Z, COLOUR_1 ; Yes, so we're parsing R, G, B next
;
LD A, (VDU_BUFFER+0) ; The colour
LD C, A
AND 7Fh
LD (VDU_BUFFER+1), A ; Store it in the colour byte
LD A, C ; Now process the mode
AND 80h
RLCA
LD (VDU_BUFFER+0), A ; And store (0: FG, 1: BG)
;
LD HL, COLOUR_LOOKUP ; The lookup table
LD A, (VDU_BUFFER+1) ; The colour byte
AND 7
LD C, A ; x 3
ADD A, A
ADD A, C
ADD8U_HL ; Index into the lookup table
VDU 11h ; VDU:COLOUR
VDU (VDU_BUFFER+0) ; Mode
VDU (HL) ; R
INC HL
VDU (HL) ; G
INC HL
VDU (HL) ; B
JP XEQ
;
COLOUR_1: CALL COMMA
CALL EXPRI ; Parse R
EXX
LD A, L
LD (VDU_BUFFER+1), A
CALL COMMA
CALL EXPRI ; Parse G
EXX
LD A, L
LD (VDU_BUFFER+2), A
CALL COMMA
CALL EXPRI ; Parse B
EXX
LD A, L
LD (VDU_BUFFER+3), A
VDU 11h ; VDU:COLOUR
VDU (VDU_BUFFER+0) ; Mode
VDU (VDU_BUFFER+1) ; R
VDU (VDU_BUFFER+2) ; G
VDU (VDU_BUFFER+3) ; B
JP XEQ
; GCOL mode,colour
; GCOL mode,R,G,B
;
; This looks wrong
; GCOL n must be identical to VDU 18,0,n
; GCOL n,m must be identical to VDU 18,n,m
; GCOL n,r,g,b must be identical to VDU 19,n,16,r,g,b
; See https://mdfs.net/Software/BBCBasic/Porting/VDUSpecs
;
GCOL: CALL EXPRI ; Parse MODE
EXX
LD A, L
LD (VDU_BUFFER+0), A
CALL COMMA
;
CALL EXPRI ; Parse R, or the Colour #
EXX
LD A, L
LD (VDU_BUFFER+1), A
CALL NXT ; Check for any more parameters
CP ','
JR Z, $F ; Yes, so fetch G and B
;
LD HL, COLOUR_LOOKUP ; The lookup table
LD A, (VDU_BUFFER+1) ; The colour
AND 7
LD C, A ; x 3
ADD A, A
ADD A, C
ADD8U_HL ; Index into the lookup table
VDU 12h ; VDU:GCOL
VDU (VDU_BUFFER+0) ; Mode
VDU (HL) ; R
INC HL
VDU (HL) ; G
INC HL
VDU (HL) ; B
JP XEQ
;
; Read in the G and B values
;
$$: CALL COMMA
CALL EXPRI ; Parse G
EXX
LD A, L
LD (VDU_BUFFER+2), A
CALL COMMA
CALL EXPRI ; Parse B
EXX
LD A, L
LD (VDU_BUFFER+3), A
VDU 12h ; GCOL
VDU (VDU_BUFFER+0) ; Mode
VDU (VDU_BUFFER+1) ; R
VDU (VDU_BUFFER+2) ; G
VDU (VDU_BUFFER+3) ; B
JP XEQ
; BBC Micro Emulated Colours
;
COLOUR_LOOKUP: DB 00h,00h,00h ; Black
DB FFh,00h,00h ; Red
DB 00h,FFh,00h ; Green
DB FFh,FFh,00h ; Yellow
DB 00h,00h,FFh ; Blue
DB FFh,00h,FFh ; Magenta
DB 00h,FFh,FFh ; Cyan
DB FFh,FFh,FFh ; White
; PLOT mode,x,y
; PLOT x,y must be identical to VDU 25,69,x;y;
; PLOT n,x,y must be identical to VDU 25,n,x;y;
; See https://mdfs.net/Software/BBCBasic/Porting/VDUSpecs
;
PLOT: CALL EXPRI ; Parse mode
EXX
PUSH HL ; Push mode (L) onto stack
CALL COMMA
CALL EXPR_W2 ; Parse X and Y
POP BC ; Pop mode (C) off stack
PLOT_1: VDU 19H ; VDU code for PLOT
VDU C ; C: Mode
VDU E ; DE: X
VDU D
VDU L ; HL: Y
VDU H
JP XEQ
; MOVE x,y
; MOVE x,y must be identical to VDU 25,4,x;y
; See https://mdfs.net/Software/BBCBasic/Porting/VDUSpecs
;
MOVE: CALL EXPR_W2 ; Parse X and Y
LD C, 04H ; Plot mode 04H (Move)
JR PLOT_1 ; Plot
; DRAW x1,y1
; DRAW x1,y1,x2,y2
; DRAW x,y must be identical to VDU 25,5,x;y;
; DRAW x1,y1 TO x2,y2 must be identical to VDU 4,x1;y1; 25,5,x2;y2;
; See https://mdfs.net/Software/BBCBasic/Porting/VDUSpecs
;
DRAW: CALL EXPR_W2 ; Get X1 and Y1
CALL NXT ; Are there any more parameters?
CP ','
LD C, 05h ; Code for LINE
JR NZ, PLOT_1 ; No, so just do DRAW x1,y1
VDU 19h ; Move to the first coordinates
VDU 04h
VDU E
VDU D
VDU L
VDU H
CALL COMMA
PUSH BC
CALL EXPR_W2 ; Get X2 and Y2
POP BC
JR PLOT_1 ; Now DRAW the line to those positions