@@ -35,9 +35,9 @@ public enum SkillType{
3535 * @battlecode.doc.costlymethod
3636 */
3737 public int getExperience (int level ){
38- int [] attackExperience = {0 , 20 , 40 , 70 , 100 , 140 , 180 };
38+ int [] attackExperience = {0 , 15 , 30 , 45 , 75 , 110 , 150 };
3939 int [] buildExperience = {0 , 5 , 10 , 15 , 20 , 25 , 30 };
40- int [] healExperience = {0 , 15 , 30 , 45 , 75 , 110 , 150 };
40+ int [] healExperience = {0 , 20 , 40 , 70 , 100 , 140 , 180 };
4141 switch (this ){
4242 case ATTACK : return attackExperience [level ];
4343 case BUILD : return buildExperience [level ];
@@ -57,7 +57,7 @@ public int getExperience(int level){
5757 * @battlecode.doc.costlymethod
5858 */
5959 public int getCooldown (int level ){
60- int [] attackCooldown = {0 , -5 , -10 , -15 , -20 , -30 , -40 };
60+ int [] attackCooldown = {0 , -5 , -7 , -10 , -20 , -35 , -60 };
6161 int [] buildCooldown = {0 , -5 , -10 , -15 , -20 , -30 , -50 };
6262 int [] healCooldown = {0 , -5 , -10 , -15 , -15 , -15 , -25 };
6363 switch (this ){
@@ -79,7 +79,7 @@ public int getCooldown(int level){
7979 * @battlecode.doc.costlymethod
8080 */
8181 public int getSkillEffect (int level ){
82- int [] attackSkill = {0 , 5 , 10 , 15 , 20 , 30 , 50 };
82+ int [] attackSkill = {0 , 5 , 7 , 10 , 30 , 35 , 60 };
8383 int [] buildSkill = {0 , -10 , -15 , -20 , -30 , -40 , -50 };
8484 int [] healSkill = {0 , 3 , 5 , 7 , 10 , 15 , 25 };
8585 switch (this ){
@@ -99,9 +99,9 @@ public int getSkillEffect(int level){
9999 * @battlecode.doc.costlymethod
100100 */
101101 public int getPenalty (int level ){
102- int [] attackPenalty = {-1 , -5 , -5 , -10 , -10 , -15 , -15 };
103- int [] buildPenalty = {-1 , -2 , -2 , -5 , -5 , -10 , -10 };
104- int [] healPenalty = {-1 , -2 , -2 , -5 , -5 , -10 , -10 };
102+ int [] attackPenalty = {-1 , -2 , -2 , -5 , -5 , -10 , -12 };
103+ int [] buildPenalty = {-1 , -2 , -2 , -3 , -3 , -4 , -6 };
104+ int [] healPenalty = {-1 , -5 , -5 , -10 , -10 , -15 , -18 };
105105 switch (this ){
106106 case ATTACK : return attackPenalty [level ];
107107 case BUILD : return buildPenalty [level ];
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