@@ -103,14 +103,18 @@ const TOTAL_SIZE = {
103103
104104const PARSED_PLACEMENT_CACHE = { } ;
105105
106- let visualViewport = typeof document !== 'undefined' ? window . visualViewport : null ;
106+ let getVisualViewport = ( ) => typeof document !== 'undefined' ? window . visualViewport : null ;
107107
108- function getContainerDimensions ( containerNode : Element ) : Dimensions {
108+ function getContainerDimensions ( containerNode : Element , visualViewport : VisualViewport | null ) : Dimensions {
109109 let width = 0 , height = 0 , totalWidth = 0 , totalHeight = 0 , top = 0 , left = 0 ;
110110 let scroll : Position = { } ;
111111 let isPinchZoomedIn = ( visualViewport ?. scale ?? 1 ) > 1 ;
112112
113- if ( containerNode . tagName === 'BODY' ) {
113+ // In the case where the container is `html` or `body` and the container doesn't have something like `position: relative`,
114+ // then position absolute will be positioned relative to the viewport, also known as the `initial containing block`.
115+ // That's why we use the visual viewport instead.
116+
117+ if ( containerNode . tagName === 'BODY' || containerNode . tagName === 'HTML' ) {
114118 let documentElement = document . documentElement ;
115119 totalWidth = documentElement . clientWidth ;
116120 totalHeight = documentElement . clientHeight ;
@@ -179,10 +183,13 @@ function getDelta(
179183 let boundarySize = boundaryDimensions [ AXIS_SIZE [ axis ] ] ;
180184 // Calculate the edges of the boundary (accomodating for the boundary padding) and the edges of the overlay.
181185 // Note that these values are with respect to the visual viewport (aka 0,0 is the top left of the viewport)
182- let boundaryStartEdge = boundaryDimensions . scroll [ AXIS [ axis ] ] + padding ;
183- let boundaryEndEdge = boundarySize + boundaryDimensions . scroll [ AXIS [ axis ] ] - padding ;
184- let startEdgeOffset = offset - containerScroll + containerOffsetWithBoundary [ axis ] - boundaryDimensions [ AXIS [ axis ] ] ;
185- let endEdgeOffset = offset - containerScroll + size + containerOffsetWithBoundary [ axis ] - boundaryDimensions [ AXIS [ axis ] ] ;
186+
187+ let boundaryStartEdge = containerOffsetWithBoundary [ axis ] + boundaryDimensions . scroll [ AXIS [ axis ] ] + padding ;
188+ let boundaryEndEdge = containerOffsetWithBoundary [ axis ] + boundaryDimensions . scroll [ AXIS [ axis ] ] + boundarySize - padding ;
189+ // transformed value of the left edge of the overlay
190+ let startEdgeOffset = offset - containerScroll + boundaryDimensions . scroll [ AXIS [ axis ] ] + containerOffsetWithBoundary [ axis ] - boundaryDimensions [ AXIS [ axis ] ] ;
191+ // transformed value of the right edge of the overlay
192+ let endEdgeOffset = offset - containerScroll + size + boundaryDimensions . scroll [ AXIS [ axis ] ] + containerOffsetWithBoundary [ axis ] - boundaryDimensions [ AXIS [ axis ] ] ;
186193
187194 // If any of the overlay edges falls outside of the boundary, shift the overlay the required amount to align one of the overlay's
188195 // edges with the closest boundary edge.
@@ -234,7 +241,8 @@ function computePosition(
234241 containerOffsetWithBoundary : Offset ,
235242 isContainerPositioned : boolean ,
236243 arrowSize : number ,
237- arrowBoundaryOffset : number
244+ arrowBoundaryOffset : number ,
245+ containerDimensions : Dimensions
238246) {
239247 let { placement, crossPlacement, axis, crossAxis, size, crossSize} = placementInfo ;
240248 let position : Position = { } ;
@@ -255,9 +263,9 @@ function computePosition(
255263
256264 position [ crossAxis ] ! += crossOffset ;
257265
258- // overlay top overlapping arrow with button bottom
266+ // overlay top or left overlapping arrow with button bottom or right
259267 const minPosition = childOffset [ crossAxis ] - overlaySize [ crossSize ] + arrowSize + arrowBoundaryOffset ;
260- // overlay bottom overlapping arrow with button top
268+ // overlay bottom or right overlapping arrow with button top or left
261269 const maxPosition = childOffset [ crossAxis ] + childOffset [ crossSize ] - arrowSize - arrowBoundaryOffset ;
262270 position [ crossAxis ] = clamp ( position [ crossAxis ] ! , minPosition , maxPosition ) ;
263271
@@ -266,8 +274,8 @@ function computePosition(
266274 // If the container is positioned (non-static), then we use the container's actual
267275 // height, as `bottom` will be relative to this height. But if the container is static,
268276 // then it can only be the `document.body`, and `bottom` will be relative to _its_
269- // container, which should be as large as boundaryDimensions .
270- const containerHeight = ( isContainerPositioned ? containerOffsetWithBoundary [ size ] : boundaryDimensions [ TOTAL_SIZE [ size ] ] ) ;
277+ // container.
278+ let containerHeight = ( isContainerPositioned ? containerDimensions [ size ] : containerDimensions [ TOTAL_SIZE [ size ] ] ) ;
271279 position [ FLIPPED_DIRECTION [ axis ] ] = Math . floor ( containerHeight - childOffset [ axis ] + offset ) ;
272280 } else {
273281 position [ axis ] = Math . floor ( childOffset [ axis ] + childOffset [ size ] + offset ) ;
@@ -283,42 +291,72 @@ function getMaxHeight(
283291 margins : Position ,
284292 padding : number ,
285293 overlayHeight : number ,
286- heightGrowthDirection : HeightGrowthDirection
294+ heightGrowthDirection : HeightGrowthDirection ,
295+ containerDimensions : Dimensions ,
296+ isContainerDescendentOfBoundary : boolean ,
297+ visualViewport : VisualViewport | null
287298) {
288- const containerHeight = ( isContainerPositioned ? containerOffsetWithBoundary . height : boundaryDimensions [ TOTAL_SIZE . height ] ) ;
289- // For cases where position is set via "bottom" instead of "top", we need to calculate the true overlay top with respect to the boundary. Reverse calculate this with the same method
290- // used in computePosition.
291- let overlayTop = position . top != null ? containerOffsetWithBoundary . top + position . top : containerOffsetWithBoundary . top + ( containerHeight - ( position . bottom ?? 0 ) - overlayHeight ) ;
299+ // For cases where position is set via "bottom" instead of "top", we need to calculate the true overlay top
300+ // with respect to the container.
301+ let overlayTop = ( position . top != null ? position . top : ( containerDimensions [ TOTAL_SIZE . height ] - ( position . bottom ?? 0 ) - overlayHeight ) ) - ( containerDimensions . scroll . top ?? 0 ) ;
302+ // calculate the dimentions of the "boundingRect" which is most restrictive top/bottom of the boundaryRect and the visual view port
303+ let boundaryToContainerTransformOffset = isContainerDescendentOfBoundary ? containerOffsetWithBoundary . top : 0 ;
304+ let boundingRect = {
305+ // This should be boundary top in container coord system vs viewport top in container coord system
306+ // For the viewport top, there are several cases
307+ // 1. pinchzoom case where we want the viewports offset top as top here
308+ // 2. case where container is offset from the boundary and is contained by the boundary. In this case the top we want here is NOT 0, we want to take boundary's top even though is is a negative number OR the visual viewport, whichever is more restrictive
309+ top : Math . max ( boundaryDimensions . top + boundaryToContainerTransformOffset , ( visualViewport ?. offsetTop ?? boundaryDimensions . top ) + boundaryToContainerTransformOffset ) ,
310+ bottom : Math . min ( ( boundaryDimensions . top + boundaryDimensions . height + boundaryToContainerTransformOffset ) , ( visualViewport ?. offsetTop ?? 0 ) + ( visualViewport ?. height ?? 0 ) )
311+ } ;
312+
292313 let maxHeight = heightGrowthDirection !== 'top' ?
293314 // We want the distance between the top of the overlay to the bottom of the boundary
294315 Math . max ( 0 ,
295- ( boundaryDimensions . height + boundaryDimensions . top + ( boundaryDimensions . scroll . top ?? 0 ) ) // this is the bottom of the boundary
316+ boundingRect . bottom // this is the bottom of the boundary
296317 - overlayTop // this is the top of the overlay
297318 - ( ( margins . top ?? 0 ) + ( margins . bottom ?? 0 ) + padding ) // save additional space for margin and padding
298319 )
299320 // We want the distance between the bottom of the overlay to the top of the boundary
300321 : Math . max ( 0 ,
301322 ( overlayTop + overlayHeight ) // this is the bottom of the overlay
302- - ( boundaryDimensions . top + ( boundaryDimensions . scroll . top ?? 0 ) ) // this is the top of the boundary
323+ - boundingRect . top // this is the top of the boundary
303324 - ( ( margins . top ?? 0 ) + ( margins . bottom ?? 0 ) + padding ) // save additional space for margin and padding
304325 ) ;
305- return Math . min ( boundaryDimensions . height - ( padding * 2 ) , maxHeight ) ;
326+ return maxHeight ;
306327}
307328
308329function getAvailableSpace (
309- boundaryDimensions : Dimensions ,
330+ boundaryDimensions : Dimensions , // boundary
310331 containerOffsetWithBoundary : Offset ,
311- childOffset : Offset ,
312- margins : Position ,
313- padding : number ,
314- placementInfo : ParsedPlacement
332+ childOffset : Offset , // trigger, position based of container's non-viewport 0,0
333+ margins : Position , // overlay
334+ padding : number , // overlay <-> boundary
335+ placementInfo : ParsedPlacement ,
336+ containerDimensions : Dimensions ,
337+ isContainerDescendentOfBoundary : boolean
315338) {
316339 let { placement, axis, size} = placementInfo ;
317340 if ( placement === axis ) {
318- return Math . max ( 0 , childOffset [ axis ] - boundaryDimensions [ axis ] - ( boundaryDimensions . scroll [ axis ] ?? 0 ) + containerOffsetWithBoundary [ axis ] - ( margins [ axis ] ?? 0 ) - margins [ FLIPPED_DIRECTION [ axis ] ] - padding ) ;
341+ return Math . max ( 0 ,
342+ childOffset [ axis ] // trigger start
343+ - ( containerDimensions . scroll [ axis ] ?? 0 ) // transform trigger position to be with respect to viewport 0,0
344+ - ( boundaryDimensions [ axis ] + ( isContainerDescendentOfBoundary ? containerOffsetWithBoundary [ axis ] : 0 ) ) // boundary start
345+ - ( margins [ axis ] ?? 0 ) // margins usually for arrows or other decorations
346+ - margins [ FLIPPED_DIRECTION [ axis ] ]
347+ - padding ) ; // padding between overlay and boundary
319348 }
320349
321- return Math . max ( 0 , boundaryDimensions [ size ] + boundaryDimensions [ axis ] + boundaryDimensions . scroll [ axis ] - containerOffsetWithBoundary [ axis ] - childOffset [ axis ] - childOffset [ size ] - ( margins [ axis ] ?? 0 ) - margins [ FLIPPED_DIRECTION [ axis ] ] - padding ) ;
350+ return Math . max ( 0 ,
351+ ( boundaryDimensions [ size ]
352+ + boundaryDimensions [ axis ]
353+ + ( isContainerDescendentOfBoundary ? containerOffsetWithBoundary [ axis ] : 0 ) )
354+ - childOffset [ axis ]
355+ - childOffset [ size ]
356+ + ( containerDimensions . scroll [ axis ] ?? 0 )
357+ - ( margins [ axis ] ?? 0 )
358+ - margins [ FLIPPED_DIRECTION [ axis ] ]
359+ - padding ) ;
322360}
323361
324362export function calculatePositionInternal (
@@ -337,32 +375,39 @@ export function calculatePositionInternal(
337375 isContainerPositioned : boolean ,
338376 userSetMaxHeight : number | undefined ,
339377 arrowSize : number ,
340- arrowBoundaryOffset : number
378+ arrowBoundaryOffset : number ,
379+ isContainerDescendentOfBoundary : boolean ,
380+ visualViewport : VisualViewport | null
341381) : PositionResult {
342382 let placementInfo = parsePlacement ( placementInput ) ;
343383 let { size, crossAxis, crossSize, placement, crossPlacement} = placementInfo ;
344- let position = computePosition ( childOffset , boundaryDimensions , overlaySize , placementInfo , offset , crossOffset , containerOffsetWithBoundary , isContainerPositioned , arrowSize , arrowBoundaryOffset ) ;
384+ let position = computePosition ( childOffset , boundaryDimensions , overlaySize , placementInfo , offset , crossOffset , containerOffsetWithBoundary , isContainerPositioned , arrowSize , arrowBoundaryOffset , containerDimensions ) ;
345385 let normalizedOffset = offset ;
346386 let space = getAvailableSpace (
347387 boundaryDimensions ,
348388 containerOffsetWithBoundary ,
349389 childOffset ,
350390 margins ,
351391 padding + offset ,
352- placementInfo
392+ placementInfo ,
393+ containerDimensions ,
394+ isContainerDescendentOfBoundary
353395 ) ;
354396
355397 // Check if the scroll size of the overlay is greater than the available space to determine if we need to flip
356- if ( flip && scrollSize [ size ] > space ) {
398+ if ( flip && overlaySize [ size ] > space ) {
357399 let flippedPlacementInfo = parsePlacement ( `${ FLIPPED_DIRECTION [ placement ] } ${ crossPlacement } ` as Placement ) ;
358- let flippedPosition = computePosition ( childOffset , boundaryDimensions , overlaySize , flippedPlacementInfo , offset , crossOffset , containerOffsetWithBoundary , isContainerPositioned , arrowSize , arrowBoundaryOffset ) ;
400+ let flippedPosition = computePosition ( childOffset , boundaryDimensions , overlaySize , flippedPlacementInfo , offset , crossOffset , containerOffsetWithBoundary , isContainerPositioned , arrowSize , arrowBoundaryOffset , containerDimensions ) ;
401+
359402 let flippedSpace = getAvailableSpace (
360403 boundaryDimensions ,
361404 containerOffsetWithBoundary ,
362405 childOffset ,
363406 margins ,
364407 padding + offset ,
365- flippedPlacementInfo
408+ flippedPlacementInfo ,
409+ containerDimensions ,
410+ isContainerDescendentOfBoundary
366411 ) ;
367412
368413 // If the available space for the flipped position is greater than the original available space, flip.
@@ -400,7 +445,10 @@ export function calculatePositionInternal(
400445 margins ,
401446 padding ,
402447 overlaySize . height ,
403- heightGrowthDirection
448+ heightGrowthDirection ,
449+ containerDimensions ,
450+ isContainerDescendentOfBoundary ,
451+ visualViewport
404452 ) ;
405453
406454 if ( userSetMaxHeight && userSetMaxHeight < maxHeight ) {
@@ -409,7 +457,7 @@ export function calculatePositionInternal(
409457
410458 overlaySize . height = Math . min ( overlaySize . height , maxHeight ) ;
411459
412- position = computePosition ( childOffset , boundaryDimensions , overlaySize , placementInfo , normalizedOffset , crossOffset , containerOffsetWithBoundary , isContainerPositioned , arrowSize , arrowBoundaryOffset ) ;
460+ position = computePosition ( childOffset , boundaryDimensions , overlaySize , placementInfo , normalizedOffset , crossOffset , containerOffsetWithBoundary , isContainerPositioned , arrowSize , arrowBoundaryOffset , containerDimensions ) ;
413461 delta = getDelta ( crossAxis , position [ crossAxis ] ! , overlaySize [ crossSize ] , boundaryDimensions , containerDimensions , padding , containerOffsetWithBoundary ) ;
414462 position [ crossAxis ] ! += delta ;
415463
@@ -484,6 +532,7 @@ export function calculatePosition(opts: PositionOpts): PositionResult {
484532 arrowBoundaryOffset = 0
485533 } = opts ;
486534
535+ let visualViewport = getVisualViewport ( ) ;
487536 let container = overlayNode instanceof HTMLElement ? getContainingBlock ( overlayNode ) : document . documentElement ;
488537 let isViewportContainer = container === document . documentElement ;
489538 const containerPositionStyle = window . getComputedStyle ( container ) . position ;
@@ -502,17 +551,19 @@ export function calculatePosition(opts: PositionOpts): PositionResult {
502551 overlaySize . height += ( margins . top ?? 0 ) + ( margins . bottom ?? 0 ) ;
503552
504553 let scrollSize = getScroll ( scrollNode ) ;
505- let boundaryDimensions = getContainerDimensions ( boundaryElement ) ;
506- let containerDimensions = getContainerDimensions ( container ) ;
554+
555+ // Note that due to logic inside getContainerDimensions, for cases where the boundary element is the body, we will return
556+ // a height/width that matches the visual viewport size rather than the body's height/width (aka for zoom it will be zoom adjusted size)
557+ // and a top/left that is adjusted as well (will return the top/left of the zoomed in viewport, or 0,0 for a non-zoomed body)
558+ // Otherwise this returns the height/width of a arbitrary boundary element, and its top/left with respect to the viewport (NOTE THIS MEANS IT DOESNT INCLUDE SCROLL)
559+ let boundaryDimensions = getContainerDimensions ( boundaryElement , visualViewport ) ;
560+ let containerDimensions = getContainerDimensions ( container , visualViewport ) ;
507561 // If the container is the HTML element wrapping the body element, the retrieved scrollTop/scrollLeft will be equal to the
508562 // body element's scroll. Set the container's scroll values to 0 since the overlay's edge position value in getDelta don't then need to be further offset
509563 // by the container scroll since they are essentially the same containing element and thus in the same coordinate system
510- let containerOffsetWithBoundary : Offset = boundaryElement . tagName === 'BODY' ? getOffset ( container , false ) : getPosition ( container , boundaryElement , false ) ;
511- if ( container . tagName === 'HTML' && boundaryElement . tagName === 'BODY' ) {
512- containerDimensions . scroll . top = 0 ;
513- containerDimensions . scroll . left = 0 ;
514- }
564+ let containerOffsetWithBoundary : Offset = getPosition ( boundaryElement , container , false ) ;
515565
566+ let isContainerDescendentOfBoundary = boundaryElement . contains ( container ) ;
516567 return calculatePositionInternal (
517568 placement ,
518569 childOffset ,
@@ -529,7 +580,9 @@ export function calculatePosition(opts: PositionOpts): PositionResult {
529580 isContainerPositioned ,
530581 maxHeight ,
531582 arrowSize ,
532- arrowBoundaryOffset
583+ arrowBoundaryOffset ,
584+ isContainerDescendentOfBoundary ,
585+ visualViewport
533586 ) ;
534587}
535588
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