Materials, ARRAY
bMakeTwoSideMesh, BOOL
GenerateLightmapUVState, INT
bStaticMeshLodBlend, BOOL
LodRange02, FLOAT
LodRange01, FLOAT
StaticMeshLod02, OBJECT
StaticMeshLod01, OBJECT
bSwayObject, BOOL
Frequency, FLOAT
bStaticMeshLod, BOOL
bUseBillBoard, BOOL
UseVertexColor, BOOL
MaxSwayAngle, FLOAT
UseSimpleKarmaCollision, BOOL
UseSimpleBoxCollision, BOOL
UseSimpleLineCollision, BOOL
Materials, ARRAY
bMakeTwoSideMesh, BOOL
GenerateLightmapUVState, INT
bStaticMeshLodBlend, BOOL
LodRange02, FLOAT
LodRange01, FLOAT
StaticMeshLod02, OBJECT
StaticMeshLod01, OBJECT
bSwayObject, BOOL
Frequency, FLOAT
bStaticMeshLod, BOOL
bUseBillBoard, BOOL
UseVertexColor, BOOL
MaxSwayAngle, FLOAT
UseSimpleKarmaCollision, BOOL
UseSimpleBoxCollision, BOOL
UseSimpleLineCollision, BOOL