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[Bug/Glitch] Dynamic Trees textures incompatibility #29

@LokeYourC3PH

Description

@LokeYourC3PH

Factory API Version

FactoryAPI-1.20.1-2.2.7-forge

Mod Loader Version

Forge 47.4.10

Bug/Glitch Occurrence Context

Howdy! So apparently, this issue seems to still be around. When I found the bug tracker over at DynamicTreesTeam/DynamicTrees#1075 , I didn't think that what Blood-Tear-8 said could be true anymore, and started fumbling with other mods (out of 456 mods that I have installed total). Mod after mod, it did not fix the missing textures issue with Dynamic Trees. Eventually, I found out that it says this a whooooole lot in the 'latest.log' file:

[02:19:55] [Worker-ResourceReload-12/WARN]: Unable to bake model: 'dtru:stripped_palm_branch#radius=3,waterlogged=true': java.lang.IllegalStateException: Tried to lookup sprite, but atlas is not initialized [02:19:55] [Worker-ResourceReload-12/WARN]: Unable to bake model: 'dtru:eucalyptus_branch#radius=4,waterlogged=true': java.lang.IllegalStateException: Tried to lookup sprite, but atlas is not initialized [02:19:55] [Worker-ResourceReload-12/WARN]: Unable to bake model: 'dtru:maple_branch#radius=4,waterlogged=true': java.lang.IllegalStateException: Tried to lookup sprite, but atlas is not initialized [02:19:55] [Worker-ResourceReload-12/WARN]: Unable to bake model: 'dynamictreesplus:mushroom_branch#radius=1,waterlogged=true': java.lang.IllegalStateException: Tried to lookup sprite, but atlas is not initialized [02:19:55] [Worker-ResourceReload-12/WARN]: Unable to bake model: 'dtbwg:blue_enchanted_branch#radius=16,waterlogged=false': java.lang.IllegalStateException: Tried to lookup sprite, but atlas is not initialized [02:19:55] [Worker-ResourceReload-12/WARN]: Unable to bake model: 'dtbop:willow_branch#radius=1,waterlogged=true': java.lang.IllegalStateException: Tried to lookup sprite, but atlas is not initialized [02:19:55] [Worker-ResourceReload-12/WARN]: Unable to bake model: 'dtbop:redwood_branch#radius=16,waterlogged=false': java.lang.IllegalStateException: Tried to lookup sprite, but atlas is not initialized ... (You get the point, can't bake model)

As such, I ended up just following what Blood-Tear-8 said, and removed FactoryAPI and subsequently, also Better Furnaces Reforged.

To my dismay, I found out that Blood-Tear-8 was correct: FactoryAPI causes this issue. It's not a crash, but somehow, one way or another, it prevents model baking in the Dynamic Trees mod.

Crash Report

No log that indicates an actual crash is present, since the game loads correctly, just the textures of Dynamic Trees end up missing unless you reorganize/add/remove a resourcepack while the game has already loaded.

What happened wrong?

Messes up Dynamic Trees model baking.

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