From 097711fe915c66608b7dcb844ac2139ecc6032a6 Mon Sep 17 00:00:00 2001 From: Bitl Date: Sun, 19 Oct 2025 10:43:16 -0700 Subject: [PATCH] [TF] Prevent Dragon's Fury projectile from getting reflected --- src/game/shared/tf/tf_projectile_dragons_fury.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/game/shared/tf/tf_projectile_dragons_fury.cpp b/src/game/shared/tf/tf_projectile_dragons_fury.cpp index 5226c7a24f9..4be7b0695a3 100644 --- a/src/game/shared/tf/tf_projectile_dragons_fury.cpp +++ b/src/game/shared/tf/tf_projectile_dragons_fury.cpp @@ -168,6 +168,7 @@ class CTFProjectile_BallOfFire : public CTFProjectile_Rocket virtual float GetDamageRadius() const { return tf_fireball_radius.GetFloat(); } virtual int GetCustomDamageType() const OVERRIDE { Assert( false ); return TF_DMG_CUSTOM_DRAGONS_FURY_IGNITE; } + virtual bool IsDeflectable() OVERRIDE { return false; } virtual void RocketTouch( CBaseEntity *pOther ) OVERRIDE {